RoboCheney
First Post
For me it rides on how easy or hard it is to bring back characters from the dead. Parting with some loot to pay for a ritual is kinda lame from a story perspective, but right when characters regularly live-or-die by the dice and you don't want mortality to slow down the game.
I guess I prefer death to be rare, but raise dead magic to be rarer. Actually, it'd be cooler to have dead characters come back as shades (HoS race) or ghosts (a la Ghostwalk). Or as their past serves, but only for those cameo appearances with the big bad before they must return to the next world.
However you slice it, death should be a big deal and characters that come back from it should be changed.
I guess I prefer death to be rare, but raise dead magic to be rarer. Actually, it'd be cooler to have dead characters come back as shades (HoS race) or ghosts (a la Ghostwalk). Or as their past serves, but only for those cameo appearances with the big bad before they must return to the next world.
However you slice it, death should be a big deal and characters that come back from it should be changed.