GameDoc
Explorer
Hello everyone.
I have just joined my first Pathfinder campaign. I played a good deal of 3.5 D&D and then moved on to 4e, so I'm not a total rookie per se. But I'm also playing a cleric which I've never played in any variant or edition of D&D.
The party is primarily CN, so my concept is a rather vain, capricious, self-serving cleric of Calistiria. I've chosen half-elf for the race and the character concept is a lock since we played our first session last night.
I wasn't quite feeling my role when it came to combat, perhaps because I chose spells, feats, or equipment poorly - not sure.
The GM will probably let me tinker with those, but not the class and race since its already part of the story (it's a role-play heavy campaign).
So here's what I chose:
Channel Positive Energy
Domains: Luck (Curse sub domain); Trickery (Deception sub domain)
Scale Mail Armor
Sickle, Whip, Light Crossbow
Feat: Weapon Finesse
My first time out I didn't prepare healing spells and was going to rely on spontaneous casting if I needed one. I prepared:
0-level: Light, Guidance, Detect Magic
1st-level: Command, Sanctuary, Bane (domain spell)
I view this character as approaching combat with the goal of inflicting as much cruelty and humiliation on his enemies as possible. Wielding a sickle in one hand and a whip in the other with blazing eyes and a wicked grin. But he's narcissistic enough not to risk his own skin if an ally will go toe to toe with the enemy. He's content to buff and heal them, fancying himself some type of puppet master for these peons he's forced to travel with.
So - any advice on spell selection, possible changes in equipment, features, feats, or things to consider when advancing levels? Advice on general play-style to help me fill my role as the cleric but roleplay it in a way consistent with his personality and alignment (CN). I'm rusty with the 3.x system, new to the Pathfinder variations, and have never played this class, so all advice is welcome.
I have just joined my first Pathfinder campaign. I played a good deal of 3.5 D&D and then moved on to 4e, so I'm not a total rookie per se. But I'm also playing a cleric which I've never played in any variant or edition of D&D.
The party is primarily CN, so my concept is a rather vain, capricious, self-serving cleric of Calistiria. I've chosen half-elf for the race and the character concept is a lock since we played our first session last night.
I wasn't quite feeling my role when it came to combat, perhaps because I chose spells, feats, or equipment poorly - not sure.
The GM will probably let me tinker with those, but not the class and race since its already part of the story (it's a role-play heavy campaign).
So here's what I chose:
Channel Positive Energy
Domains: Luck (Curse sub domain); Trickery (Deception sub domain)
Scale Mail Armor
Sickle, Whip, Light Crossbow
Feat: Weapon Finesse
My first time out I didn't prepare healing spells and was going to rely on spontaneous casting if I needed one. I prepared:
0-level: Light, Guidance, Detect Magic
1st-level: Command, Sanctuary, Bane (domain spell)
I view this character as approaching combat with the goal of inflicting as much cruelty and humiliation on his enemies as possible. Wielding a sickle in one hand and a whip in the other with blazing eyes and a wicked grin. But he's narcissistic enough not to risk his own skin if an ally will go toe to toe with the enemy. He's content to buff and heal them, fancying himself some type of puppet master for these peons he's forced to travel with.
So - any advice on spell selection, possible changes in equipment, features, feats, or things to consider when advancing levels? Advice on general play-style to help me fill my role as the cleric but roleplay it in a way consistent with his personality and alignment (CN). I'm rusty with the 3.x system, new to the Pathfinder variations, and have never played this class, so all advice is welcome.