Herobizkit
Adventurer
With only one PC, you have the rare ability to create a story with one player as the hero. The best way to accomplish this is thus:
a) create a 'sidekick' for your player. Someone else to pull her out of the fire if things get rough, or an extra swordarm, or maybe just someone to document her exploits. If your wife is into talking animals, this is an excellent opportunity for you and she to create some bizarre stories... and if the animal ally is capable in its own right, she has a cohort and you're still free to have a sidekick for three. Not too shabby.
b) If you're just looking to drop her into a dungeon and let the dice fall where they may, don't, unless that's the kind of game she's into. If you still want to randomize the dungeon, try not to make it larger than five rooms. Have a trap, a guardian to get in, a "big boss", maybe a random fantastic location, and maybe some kind of skill challenge.
c) In 4e, players have many options to keep themselves going during/after a fight, and first-level characters are much hardier than previous editions. Play to those strenghts and let your hero shine.
I'll also echo [MENTION=463]S'mon[/MENTION] above and add that NPCs (or supporting cast and extras, if you will) make the story. You can do so much more than a beer n pretzels game; keep this in mind when you design stuff for your PC to do.
a) create a 'sidekick' for your player. Someone else to pull her out of the fire if things get rough, or an extra swordarm, or maybe just someone to document her exploits. If your wife is into talking animals, this is an excellent opportunity for you and she to create some bizarre stories... and if the animal ally is capable in its own right, she has a cohort and you're still free to have a sidekick for three. Not too shabby.
b) If you're just looking to drop her into a dungeon and let the dice fall where they may, don't, unless that's the kind of game she's into. If you still want to randomize the dungeon, try not to make it larger than five rooms. Have a trap, a guardian to get in, a "big boss", maybe a random fantastic location, and maybe some kind of skill challenge.
c) In 4e, players have many options to keep themselves going during/after a fight, and first-level characters are much hardier than previous editions. Play to those strenghts and let your hero shine.
I'll also echo [MENTION=463]S'mon[/MENTION] above and add that NPCs (or supporting cast and extras, if you will) make the story. You can do so much more than a beer n pretzels game; keep this in mind when you design stuff for your PC to do.