Crazy Jerome
First Post
I'd be pretty stoked with a one hour baseline. That means when I run my large groups, I will be able to pull the same material in under two hours, except on my very worst days. 
I do hope that the means to accomplish the one hour baseline are not too tied to number of players. That is, you can make some speed improvements with simplifications of how you "move around the table" from player to player. After awhile, though, getting more improvement is like trying to get blood from a turnip--and such solutions tend to mulitple time spent by the number of players almost exactly.
Other speed improvements are anything in the system that lets players act somewhat in parallel. Then your only absolute bottleneck is player communication with the DM. I used a side by side initiative variant in 4E last week. We had 4 fights that averaged 20 minutes each, and only one of those fights was easy. It would have been 15 minutes each, but swarms against not much area or close attacks can take awhile.

I do hope that the means to accomplish the one hour baseline are not too tied to number of players. That is, you can make some speed improvements with simplifications of how you "move around the table" from player to player. After awhile, though, getting more improvement is like trying to get blood from a turnip--and such solutions tend to mulitple time spent by the number of players almost exactly.
Other speed improvements are anything in the system that lets players act somewhat in parallel. Then your only absolute bottleneck is player communication with the DM. I used a side by side initiative variant in 4E last week. We had 4 fights that averaged 20 minutes each, and only one of those fights was easy. It would have been 15 minutes each, but swarms against not much area or close attacks can take awhile.
