Dungeonosophy
Legend
In the original 1983 Greyhawk boxed set, we learn that:
In Living Greyhawk Journal #4, we learn that all the texts we know as D&D Greyhawk rpg books, exist in secret vaults within a special Zagig Yragerne section of the Great Library of the City of Greyhawk.
This "in-story frame within a frame" is further detailed in the article "Greyhawk Meta-Text Onomastics" by tzelios.
I propose that for 5e:
Unlike the Middle-earth stories, the D&D Worlds aren't set on our Earth*. So, these texts must've arrived via the Plane of Shadow.
*The exception are those few D&D stories which are set on Earth, such as Masque of the Red Death, or which visit the Earth, such the "Wizards Three" articles, along with the Earth-based d20 Modern campaign models. All these would be considered to be various depictions or timelines of a "D&D Earth". The Smedgerian proto-RPG (including its d20 Modern iteration) also exists in D&D Earth.
- The Advanced Dungeons & Dragons game is an English translation of an actual Oerthian proto-RPG that was invented by Pluffet Smedger the Elder as a scholarly tool to help students understand historical events.
- And the Greyhawk sourcebooks are translations of actual Oerthian texts written by the Savant Sage some 400 years before Smedger.
In Living Greyhawk Journal #4, we learn that all the texts we know as D&D Greyhawk rpg books, exist in secret vaults within a special Zagig Yragerne section of the Great Library of the City of Greyhawk.
This "in-story frame within a frame" is further detailed in the article "Greyhawk Meta-Text Onomastics" by tzelios.
I propose that for 5e:
- That D&D Next be considered an English translation of the 5th iteration of the proto-RPG designed by Smedger the Elder.
- That all D&D books have an in-story counterpart in all worlds that are relevant to those texts. All generic/core 5e rulebooks exist as in-story texts in all published D&D Worlds. Either Smedger's proto-RPG passed to other worlds in the same way as Bibgy's spells, or there is a different equivalent to Smedger in each D&D world. But setting-specific books (such as the 5e Forgotten Realms setting books or novels) only exist in that World (the FR books exist in Toril and were written by various in-story Faerunian personalities, and actually exist in Candlekeep library).
- That all credited D&D authors/designers/artists have an alter-ego in each D&D world they contribute to.
- That the implication be that all D&D books are translations from the various D&D Common Tongues (or other D&D languages) into our Real World English.
- That all these texts were acquired by TSR/WotC employees via the Plane of Shadow, and that the original untranslated books exist in a secret vault in Renton, Washington.
- That once the 5e "in-story frame-within-a-frame" is reestablished, that the entire TSR/WotC rpg oeuvre be retconned into this, so that all rulebooks exist as Smedgerian proto-rpg rulebooks, and all setting-books (and other fluff) exists as scrolls and tomes written by in-world alter-egos.
Unlike the Middle-earth stories, the D&D Worlds aren't set on our Earth*. So, these texts must've arrived via the Plane of Shadow.
*The exception are those few D&D stories which are set on Earth, such as Masque of the Red Death, or which visit the Earth, such the "Wizards Three" articles, along with the Earth-based d20 Modern campaign models. All these would be considered to be various depictions or timelines of a "D&D Earth". The Smedgerian proto-RPG (including its d20 Modern iteration) also exists in D&D Earth.
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