Now that we have cleared up that we are all different, except that guy, I shall now arbitrarily claim that our experiences are exactly as common as yours.
Uh huh, that's more or less my meaning too..
I, thanks to a friend of mine, was able to see early on that I made the flavor and the mechanics made... the result of a set of rules. My first Bard in 4e was just a reflavored warlord, for example. The sorcerer was chosen to have a wizardy feel without all the rule complications and binder of spell pages. While my wizard carries a spellbook, I as a player don not want to.
This may be a confusion in edition. My claims (in all posts) are all about 3.5 unless stated otherwise. 3.5 is my default and while I don't have the time right now to go back over the thread I will and see if that is the cause of this confusion.
However, you do talk about reflavoring whereas I was talking about the original flavour of a class.
So, when I play wizards I play them because I'm looking for the pointy hat wizard. When I play sorcerers I am looking for the flashy spontaneous character. I don't come to a character saying "I want to cast, which has more utility" and go from there.
Might just be how I play.
Tovec said:
B. I HAVE seen that wizards are by far the more preferred class, sadly.
See arbitrary claim above.
Here we will have to agree to disagree. It is not an arbitrary claim. Look at CharOps boards they will almost always suggest wizard first and then suggest something else which might fit better for a build. It isn't a matter of opinion. Sadly it is a visible preference for people around here and elsewhere.
Just a guess, but you may have had a different DM and group. You probably also never had someone in your group who calculated the cost of using leadersihp to hire hundreds of level 1 NPCs (more) with wands of magic missile (no miss = usable by the level 1 NPCs) to take out a BBEG in one giant
Macross Missile Massacre either. (Just a note, it succeeded too.)
As soon as we figured out how cheap it was to get wands made by third parties, thus saving us the XP cost, we were all over finding new ways to survive via wands.
You underestimate me and my group, we have calculated leadership to hire hundreds of 1st level NPCs. More than once. We haven't used them to craft magic missile wands. Haven't seen the need I guess. That is certainly a matter of opinion by game. We have calculated ways to create a common railgun and other similarly silly and useless things but that doesn't really seem like the point here.
Tovec said:
D. Not sure what these posts have to do with the topic.
Really, because you answered them as though they do.
The magic system in previous editions (vancian) caused players in our experience to choose to try and find workarounds. The workarounds included things that look suspiciously like 4e powers. The topic is "Combining
Vanican and Will/Daily from
4E
I know the topic was combining vancian and 4e daily/at will powers. I was replying about your preferences in playstyle for 3e and the preference between selecting sorcerers vs wizards. Neither one of the posts I was addressing dealt with the topic of "combining vancian and 4e" styles. I purposely missed the first part of that post for you Arlough because it was on topic, the rest wasn't.
While I can see the logic in this, this isn't an election. This is our fantasy game we play in our leisure time. Your statement equates to "In my fantasy, I guess I'll settle for this." which I do not accept. So I am willing to try other ways of doing things, even combining a system I kinda like with one I strongly dislike in the hopes of it becoming something I really like.
I did say: I preferred vancian.
You say, that I said: "In my fantasy, I guess I'll settle for this."
I too am willing to try new things but I don't get the point of this part of your reply Arlough.
Does anyone else see the irony in pointing to Real Life as an example of how things should be done mechanically in a forum thread about the appropriate execution of Magic?!?!?
A-ha, trapped.
I talked about a knife, and how it should work mechanically. The fact that magic exists in the same world should have no effect on the conversation.
Your point SHOULD BE that knives aren't magic yet is functioning as magic therefore it is invalid.
Not, knives are magic just like magic, problem solved.
I have had the unfortunate experience of being in the ER when a victim of a knifing (kitchen knife at that) was brought in. He was not bleeding out RL HP. He was just bleeding, badly. Two strokes of a chef's knife and, without our amazing modern emergency response and medical repair system, he would have been dead. In fact, either wound should have done him in without aid.
IRL, wounds of the sort we supposedly would get in D&D are fatal. Especially in a world with medieval level sanitation and medical knowledge. If you want to up it to Revolutionary War tech, then you may be able to get away with being an adventurer with multiple amputations by the time you reach 5th level.
See billd91 and others replies on the subject. I don't feel the need to expand beyond their replies.
I like the OP's idea. I also think that spells should be "loaded up" to a piece of equipment. -Like for instance a wand or hat. It could be nice to have a magic missile (at will) in the wand and a summon monster (encounter) in the hat.
I really like this. The problem I'm having even with pathfinder's system (which is still very nice) is that they do have so many at wills. They are at wills on things that don't really matter.
As it has been raised in earlier posts, when you are low level these at wills are decent but not great. They are
just better than throwing a dart or shooting a crossbow. They aren't as nice as casting another magic missile or fireball. Worse still is that at higher levels they are ignored entirely as you get too many spells to effectively cast in a day. Yes I'm sure there are those of you who can give examples of this not being true but those are exceptions as opposed to the rule.
If I stabbed someone IRL, I'd expect them to either be down on the ground, or at least suffering some serious hindrance to their actions. After a single stab wound. I'd also expect them to bleed out, continuously until getting treatment, and not just a single chunk of "HP" all at once. None of that is reflected by the HP system. HP is completely ridiculous, but it makes for a simple, easy to use game system.
If I use an encounter power, it means I'm performing an unusually strenuous maneuver. Any real-world fighter knows the power of fatigue, and understands that pacing is hugely important. Now, is it a little ridiculous that the fatigue is localized to a specific maneuver? Sure. But my point is that that little abstraction is nothing compared to HP. It's not "realistic", but it makes for a simple, easy to use game system.
Seems to me, the more important a system is, the more detail we should expect in it. HP is a matter of life or death, yet is extremely simplified. Martial encounter powers are a relatively minor matter of a few special options for a small subset of classes, yet has an even more detailed system than HP. Why is that not enough?
Agreed, let's fix HP. Besides that however ...
If you used an encounter power, as I pointed out, it DOES NOT mean you are performing a strenuous maneuver. You are performing a maneuver you can only perform once this fight. You can do it again next fight. You can do another encounter power this fight. You can do a daily power this fight too, all after you used this "strenuous maneuver" the first time. If it is so tiring then you should gain the fatigued or exhausted condition and should not be able to do those other abilities. That doesn't happen so already there is a significant flaw in the design.
It is not realistic because the basic foundation of how the power works is flawed. HP describes a system where you do get wounded and hurt and eventually killed. Encounter powers describe how you
can't do a better power more than once per fight. This doesn't make sense to me. It doesn't make sense to a lot of us.
Things should make sense, if they don't then they shouldn't exist. To a certain extent this should include magic. Magic should either have rules or not have rules, it shouldn't switch between both forms and it shouldn't be interchangeable with non-magic.
[MENTION=6688937]Ratskinner[/MENTION] I don't know exactly what it is, yet, but something about Rodney Thompsons exposition about fighter scares me. I'll get back to you.