Please note: I realized the other pages only after I hit the reply button, so I'll do the first page first then move on
Also, Mike Mearls - only 2 hours a week? I expect it to take FOREVER to get to lvl 10. Too bad I couldn't vote.
I really liked that article, thanks for posting it, Thaumaturge.
There does seem to be a contradiction in it though - "More importantly, we must look beyond the mechanics of the game to focus on the archetypes, literary tropes, and cultural elements that built D&D. We must build a fighter that resonates as a warrior, not one simply cobbled together with mechanics pilfered from D&D's past."
I'm not sure how Mike can square this aim, which seems to be going in an entirely new direction, with the desire for reunification.
That quote to me strikes more along the lines of,
we don't want the fighter to be sound with math, we want him to be sound mathwise AND be a fighter.
That is just the first thing that strikes me.
After watching the video*, I feel I have a finer understanding of what the WotC design team is trying to achieve. They aren't looking to make an edition that functions like all others, they are trying to make an edition that looks and feels like them.
They want to make an edition that players of any edition can go "yep that's DnD" and pick up and play. Honestly I have been very hesitant about 5e since first hearing about it but that video was so frank and honest about the design process that it has renewed my vigor for the new edition, even if they want to call it an "iteration" or "D&DN".
* I'll try and find the link to the video and post it here in case you haven't seen it.
Umm, 'grats on proving my point. The point I was making is that "Feels like D&D" is 100% subjective.
Feels like DnD is subjective, yes. But as long as the system allows you to play YOUR KIND of DnD and allows me to play MY KIND, then who cares.
If the math doesn't work and the game isn't balanced, then 5E has failed at being 4E and fails at reunification.
So, is balanced math the only thing you care about from DnD or 5e?
Let me put it another way, why do you believe that 5e fails if it isn't 4e? I'm positive it won't be 3e, 2e or 1e but (to you) it fails if it isn't 4e?
Put another way, why does the new system HAVE TO BE like the old one, none of the previous ones were. All "e's" have been a departure from their parent and all to one extent or another have been a success.
They are trying to unify not the mechanics or "balance" of the system but the FEEL of play and options in play of that system.
Balanced math to me has almost 0 relevance to how good the GAME is. If it is a system where "the math is balanced" and has nothing else going for it then pretty soon I'll realize it isn't the game for me and I'll play something else. If it is a game where the math is balanced AND can do epic games, low magic games, skullduggery games, dungeon-crawls, mystery games, high fantasy, high technology or whatever then it will be a success. If it can do all those things and the math isn't balanced it will still be a success (at least to me).
Balanced math (by itself) =/= make a good game, neither does its absence.
Besides, chances are the math as well as a number of mechanics, phrases and techniques WILL resemble 4e more closely than other editions. It is a matter of what has the clearest coding or phrasing in mechanics. If there is advantage then it will be closer to 4e advantage than 3e's advantage. They are only 10% done the game but I am almost positive this is true.