Crazy Jerome
First Post
You can't have a "dial" with more than 1 or 2 options; either you have "x" module that allows certain effects that are easily applied, or not. Modules have to be simple; you either fall from 1000 feet/suffer 100 points of damage from a single strike, and continue unabated if you have the HP, or you apply the "gritty module" that imposes limits.
All effects do base damage + dial damage. Let's say a shortsword by default, does 1d6 + Str mod + dial damage. You can set dial damage to any number (including zero), or set of dice, or even worded effects, that the math will tolerate. It's not infinite, but it is a lot more than 1 or 2 options.
And in any case, a "dial" with only 1 or 2 options isn't a "dial" in the first place.