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Silver Pyromancer-Paladin Spells as Arcane Spells?

RUMBLETiGER

Adventurer
I just came across the Silver Pyromancer PrC in Eberron- Five Nations p.150

Prereqs: Lawful Good, Knowledge (Religion) 4 ranks, Cast 3rd level Arcane spells, Ability to Turn Undead.

It's a 5 level PrC, caster progression is 4/5, skipping first level. First level ability allows you to add Paladin spells to your Arcane Spells in whatever manner you'd ordinarily acquire Arcane spells, but specifically mentions that classes such as Warmage which knows it's entire spell list don't apply (So Beguiler and Dread Necro are out).

My questions:
1- Losing 1 Arcane class level with the Cleric dip for the Turn Undead, and again with the loss of 1 Arcane caster level with the first level of this PrC, is there a decent Arcane Caster build that might benefit from Adding Paladin spells to an Arcane list? A Wizard that could copy all Paladin spells into a spellbook sounds nifty.

2- Are there particularly awesome Paladin spells that a Wizard or Sorcerer could make great use of? Losing 2 caster levels to cast Cure Serious Wounds sounds kinda useful, losing only 1 caster level sounds better. Holy Sword as a buff to your meatshield sounds good. I've never played a Paladin so I don't really know what they can do.

3- Is there a way for an LG Arcane Caster to gain Turn Undead as a class ability without losing a caster level?
 
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I just came across the Silver Pyromancer PrC in Eberron- Five Nations p.150

Prereqs: Lawful Good, Know. (Religion) 4 ranks, Cast 3rd level Arcane spells, Ability to Turn Undead.

It's a 5 level PrC, caster progression is 4/5, skipping first level. First level ability allows you to add Paladin spells to your Arcane Spells in whatever manner you'd ordinarily acquire Arcane spells, but specifically mentions that classes such as Warmage which knows it's entire spell list don't apply (So Beguiler and Dread Necro are out).

My questions:
1- Losing 1 Arcane class level with the Cleric dip for the Turn Undead, and again with the loss of 1 Arcane caster level with the first level of this PrC, is there a decent Arcane Caster build that might benefit from Adding Paladin spells to an Arcane list? A Wizard that could copy all Paladin spells into a spellbook sounds nifty.

2- Are there particularly awesome Paladin spells that a Wizard or Sorcerer could make great use of? Losing 2 caster levels to cast Cure Serious Wounds sounds kinda spiffy. Holy Sword as a buff to your meatshield sounds good. I've never played a Paladin so I don't really know what they can do.

3- Is there a way for an LG Arcane Caster to gain Turn Undead as a class ability without losing a caster level?
Battle Blessing from the Complete Champion allows you to cast Paladin spells as swift action if they normally took a standard action, standard if it was a full round.
As for not losing a caster level to get turn undead the classic Sacred Exorcist from the Complete Divine is stupid easy to qualify for.
I don't know many Paladin spells that would help the classic idea of a Wizard or Sorcerer. Paladins have many buff and save spells. In order to accommodate a change you could look into a Knight Phantom which is in the same book. Otherwise Champions of Valor is another great Paladin source.
 

My questions:
1- Losing 1 Arcane class level with the Cleric dip for the Turn Undead, and again with the loss of 1 Arcane caster level with the first level of this PrC, is there a decent Arcane Caster build that might benefit from Adding Paladin spells to an Arcane list? A Wizard that could copy all Paladin spells into a spellbook sounds nifty.

2- Are there particularly awesome Paladin spells that a Wizard or Sorcerer could make great use of? Losing 2 caster levels to cast Cure Serious Wounds sounds kinda spiffy. Holy Sword as a buff to your meatshield sounds good. I've never played a Paladin so I don't really know what they can do.

3- Is there a way for an LG Arcane Caster to gain Turn Undead as a class ability without losing a caster level?
1- I'm sure Dandu has one in his pocket.
2- I'm not sure, but I saw once a spell that gives sacred bonus to CHA. Or was it a bard spell, i wounder?
3- Sacred Exorcist.
 

Actually, this thread answered my doubt from this old post: http://www.enworld.org/forum/d-d-le...rcerer-paladin-build-casting.html#post5529455

But the paladin spells I was interested were for melee combat.

The Silver Pyromancer has hit die d6, weak Bab, lose 1 CL, gives crap skills points and add spells of the paladin list to your own. These spells focus on tanking and melee, something that this prestige class was not designed for. Also, it focus on blaster fire spells, the weakest element of the game.

Maybe not even Dandu can help with a good build using this prestige class.
 

Actually, this thread answered my doubt from this old post: http://www.enworld.org/forum/d-d-le...rcerer-paladin-build-casting.html#post5529455

But the paladin spells I was interested were for melee combat.

The Silver Pyromancer has hit die d6, weak Bab, lose 1 CL, gives crap skills points and add spells of the paladin list to your own. These spells focus on tanking and melee, something that this prestige class was not designed for. Also, it focus on blaster fire spells, the weakest element of the game.

Maybe not even Dandu can help with a good build using this prestige class.
I was imagining a single level dip for a Wizard, to open up at the very least the Cure spells to the Arcane caster list. THe Purge Undead ability, which deals 1d6 damage per Cleric+Arcane Caster level in a 30' burst, would be another useful trick for an Arcane Caster to pull out, even if it'd be once a day. What else would a Wizard do with a Turn Undead ability?

One theoretical build I'm toying with is Wizard7/Sacred Excorcist1/Silver Pyromancer1/Combat Medic5 to have a level 14 character, losing only one level of spellcasting progression, for the Combat Medic's level 5 capstone ability to spontaneously convert any level 6 or higher spell into a Heal spell. It's not incredibly powerful, but to give the Wizard the Cleric's shtick of healing and party buff spells for only 1 caster level lost sounds nifty to me in a "Thumb-your-nose-spitefully" sorta way.

I'm just now also curious if a Duskblade, the Arcane version of the Paladin (Because Hexblade fails) could benefit from a single dip into this class. Duskblade/Sacred Excorcist1/Silver Pyromancer1/More Duskblade would make a stronger Melee caster than straight Duskblade in my mind but I haven't yet taken the time to really consider the build. Duskblade is very spell-list starved, even having the Paladin spells on his list of spells he can know opens up wand and scroll usage.

A Crafter-focused Wizard might benefit from having a slew of Divine spells on hand for making magical items. Although I can't think of any right now. That may be because It's almost 5am and I'm new-baby-crying addle-brained.
 
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I was imagining a single level dip for a Wizard, to open up at the very least the Cure spells to the Arcane caster list. THe Purge Undead ability, which deals 1d6 damage per Cleric+Arcane Caster level in a 30' burst, would be another useful trick for an Arcane Caster to pull out, even if it'd be once a day. What else would a Wizard do with a Turn Undead ability?

One theoretical build I'm toying with is Wizard7/Sacred Excorcist1/Silver Pyromancer1/Combat Medic5 to have a level 14 character, losing only one level of spellcasting progression, for the Combat Medic's level 5 capstone ability to spontaneously convert any level 6 or higher spell into a Heal spell. It's not incredibly powerful, but to give the Wizard the Cleric's shtick of healing and party buff spells for only 1 caster level lost sounds nifty to me in a "Thumb-your-nose-spitefully" sorta way.

I'm just now also curious if a Duskblade, the Arcane version of the Paladin (Because Hexblade fails) could benefit from a single dip into this class. Duskblade/Sacred Excorcist1/Silver Pyromancer1/More Duskblade would make a stronger Melee caster than straight Duskblade in my mind but I haven't yet taken the time to really consider the build. Duskblade is very spell-list starved, even having the Paladin spells on his list of spells he can know opens up wand and scroll usage.

A Crafter-focused Wizard might benefit from having a slew of Divine spells on hand for making magical items. Although I can't think of any right now. That may be because It's almost 5am and I'm new-baby-crying addle-brained.

To access the sacred exorcist build you need to be able to cast dismissal (lv 5th spell), so you need at least wizard 9 to take the prestige class.

If this prestige class granted at least divine grave, it, maybe, would worth something.

For Duskblade, I don't know, I don't know this class well. But the spells known are limited and the paladin spells are not known automatically.
 

To access the sacred exorcist build you need to be able to cast dismissal (lv 5th spell), so you need at least wizard 9 to take the prestige class.
Hm. yes, that does set the build back a little.

How about Arcane Disciple Feat and either the Balance domain (Players Guide to Faerun p.84) or more appropriately, the Exorcism domain (Eberron Campaign Setting p.106, Silver Flame domain) to get the Dismissal spell as a 4th level?
This build is becoming less practical for the feats it would require.
 

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