Aaron
First Post
That's because even a 0 level peasant has a "in game" life experience that suggets him that 4 years old kids are no threat for him.I still fail to see how something that even 0 level peasants wouldn't consider to be a threat equate to a group of armed and practiced people. There's nothing to suggest that an unarmed child is a threat in any way (except maybe to get your ankle bitten).
The same goes for a high level PC and country bandits: the experience is the key.
For the PCs, to be skilled enough to be a threat means you are a high level NPC, something that common town guards or country bandits are not.Weapons in the hands of skilled enemies is a credible threat.
But, again, you have to deal with this example, or your ingame coherence will abruptly crumble.I'm not dismissing your example. But I can still think it's ridiculous. I accept it because I know that in order for a game to be fun, there has to be some balance and consistency, but that doesn't always work with expectations. Really, there should be no clamping bite attacks or swallowing effects. They should be saved for when characters go down. I would be very hard pressed to come up with any concievable reason for why an unarmoured, unresilient otherwise normal mortal being could survive being crunched in a ancient dragon's jaws.
And, again, from where do you derive that high level PCs are unresilient otherwise normal mortal being?
Why?But I'm still not seeing how facing a monstrous threat in any way means that any mundane threat is now a cakewalk. By the mechanics and numbers, I can see, but from a character's POV, I'm just not seeing it.
What you call "game mechanics" is what the PC live in their in-game lives.
I have already shown it.
The same could be said for a 4 years old kid, that could be a polymorphed red wyrm. Nonetheless you wrote that 0 level peasants wouldn't consider him to be a threat.Who's to say that all those bandits aren't of equal level to the PCs? Unless the PCs have seen these exact people in action and know that their aim is crap and their tactics very basic, there's nothing to say that they wouldn't be pincushioned.
Are you saying that being hit by a crossbow bolt in your arm couldn't kill you?Hoping this is hyperbole, but if not, I can see why our experiences and expectations are different. I would never have a mook die because of an arrow to the arm. A killing blow is a killing blow, so such hits would strike vital areas; arrow through the neck, driven deep into the chest or gut, throw the eye, etc.
Uhm...no.If your PCs are taking shots to the head with any regularity, then things are on a very different perception scale. If I have a PC take a solid arrow hit to the head, they're going down and bleeding, if not dying outright. Grazes and near misses are entirely different.
In 3.5 you can have a guy who can lift 200 lb over his head (Str 15) armed with a dagger, and a sleeping (and even tied) PC in front of him.
Well, if this strong guy would execute a coup de grace on the helpless PC, he would roll 2d4+4 damage for the automatic critical hit.
That means a DC of the Fort save for the PC being 10 + [2.5x2 + 4 (Str modx2)] = 19.
Even newbies play 20th level barbarians who could make a succesful Fort save with that DC with a success rate of 95%.
Now, are you seriously going to say that such a coup de grace could result in a graze or near miss?
The rules point directly toward my view of the game: I did not create it, and in no way I'm saying is the best system ever designed, but it's, nonetheless, the view the rules clearly show.
But, by your words, no arrow shot would ever hit them in their heads, or heart, or other vital point, unless the PCs are already being hit several times (i.e., the shot is the killing one).PCs are incredibly lucky, and skilled. I'm not saying that a PC shouldn't be dodging arrows, or only being nicked by them, or having them bounce off shields and armour. But at the same time, every arrow shot isn't going directly into the heart either.
How is that coherent or believable?
Well, I can in no way suspend my belief if the PCs are so outrageously lucky that every single victory they attain is due to sheer luck/divine intervention.And that's the crux for me. HP are not a giant sack of meat points. If your PCs are pincushions of dozens of arrow shots, then I can see that mindset. The only time I have PCs take an actual solid hit from an attack is on crits, or very high damage. I can in no way suspend my belief to have a hero wandering around with 20 arrows sticking out of them. It may work in your game mindset, it doesn't in mine. Thankfully HP are abstract enough to support both views.
They are going to hurt, but does this mean the PCs should surrender to the bandits?It's not that they'll die, it's not that the 12 bandits are a serious threat if push came to shove, it's that arrows are going to hurt and why take pain when you don't have to?
Come on.
Don't make it personal.But it seems your PCs act just like this, and wade through lava, take arrows to the face, and fall 200 feet and brush themselves off. In such a world, then yes, I happily concede that 12 bowmen mean nothing to the PCs. It's great that you enjoy this viewpoint of play. It's never been mine in all my years of playing D&D.
My PCs "wade through lava, take arrows to the face, and fall 200 feet and brush themselves off" only if they are forced to by the circumstances.
But yes, they would not fear the aforementioned bandits, cause thay have defeated bigger menaces.
Not to mention that, as I wrote before, your luck/divine approach intervention has many flaws, IMHO.
1) what if my players don't like to play PCs who are blessed by this "predestination" profile this approach implies?
2) the number of deadly menaces a standard adventurer faces in his career would make him look more like Gladstone Gander or Nedward Flanders;
3) if the Pc doesn't know what he can do (since everything he achieved was due to sheer luck/divine intervention), what can he plan?
How can he know if a mission is too hard to accomplish?
How can assess the risks involved, if every single deadly attack in his life missed him thanks to luck/divine intervention?
If he opts to face hundreds of deadly menaces thinking about how lucky he was before, either he's basing his decision on the "metagame rules" you despise, or he's simply outrageously silly.
Absit iniuria verbis.
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