Neonchameleon
Legend
As for the Fighter, colour me mostly unimpressed. While I like the idea of the Fighter being tougher (more h.p.) and able to give out melee damage better than most, I'm worried that the ugly head of balance is already being reared, and threatening to devour what otherwise looks like a promising edition.
I'd like to think the examples used - Beowulf, Roland - are to be the game's equivalent of legendary heroes, that PCs can emulate only at the highest levels of the game. If not, the power curve is gonna get completely out of hand...
The problem with that statement is that the classic D&D power curve is already out of hand, and 3.X only made it worse. I'd like to think that Roland was about on a par with Gandalf. And Gandalf was statted at a 4th level D&D druid. If you're going to plough over the classic casters and salt the earth - and only take what then grows then Beowulf and Roland should be the highest levels of the power curve. Otherwise the highest levels should be closer to CuChulain.
I totally agree here. The problem in 3e wasn't the Vancian system (not that I'm a fan, mind), it was the spells themselves. In previous editions, spells often had quirky drawbacks that made casting them an actual decision. Far too many spells in 3.x were just pure win (that, and there were far too many spells). They kept all the good, or cranked it up, and got rid of all the bad.
In 3e, the limits were removed on what little balance the wizards had. This didn't mean that the casters weren't stronger in earlier editions (Gygax has on the record agreed that the 'overpowered' Unearthed Arcana classes were to try to balance the fighters with the casters). The very daily recharge and variety of spells a wizard can prepare is difficult to balance. Sometimes quantity has a quality all of its own. And that goes double when 10th level was the endgame in AD&D - and only the midgame in 3.X