Eldritch Abomination Synthesist Summoner help

Chimera245

First Post
I'm playing a Synthesist archetype Summoner, whose Eidolon is an HP Lovecraft-inspired unspeakable-horror-from-outside-the-universe.

I'm trying to draw a picture of this character, so that the party, (myself included) have an easier time visualizing exactly what my character turns into.

And I can't figure out what to do with the arms!

Everything else becomes a gaping maw or a creepy eyeball or a mass of tentacles, or whatever, (since I'm only level 2, most of it's cosmetic till I have the evolution points to make it all functional, of course...) but so far her arms are just sticking out behind her looking useless and boring.

I don't really wanna turn them into wings, because that feels "too easy". There are already perfectly normal creatures here in the world that have wings for arms. Like every bird ever. Plus even if i wanted to spend the evolution points on flight, I saw her doing it with her tentacles instead, like a squid or jellyfish.

As soon as I figure out what to do with the arms, the picture is done. I can start inking it in, and coloring it and all that good stuff.

So anyone got any kind of idea what sort of blasphemous tentacle-beast body part I can turn her arms into?
 

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Hopefully this doesn't seem like a cop-out, but one of the goals with any Eldritch Abomination is to make it seem "WRONG!!!1!1!!!" to anybody and anything from the "normal" cosmos that encounters it. If you just move the arms a bit, or maybe make them appear just a little bit larger or "stretchier" than normal, that will be enough- because surely, a Tentacled Abomination should not have fairly normal-appearing arms. Yes?

If you've seen the Extended Edition version of Peter Jackson's Return of the King, then you've seen the Mouth of Sauron scene- and you know how creepy that guy looks. All they did with him, was digitally increase the size of his mouth to about twice normal. Still the same motions and everything, but with the proportions being off human standard, it hits the Uncanny Valley quite well, and just looks Wrong in a very subtle but disquieting manner.

This is essentially what I suggest you try with your arms.
 

The thing is, I don't want them to function as arms at all when the character is fused with her Eidolon. Picking up and manipulating items is the job of her pigtails-turned-giant-writhing-snakes that stick out the back of her head.

I need her arms to stop being arms, and be something else, whatever that is, that is vaguely still shaped like an arm.

Preferably something that sticks out behind her, because if they are in front, it messes up too much of what I've already drawn...
 

I feel your pain. I'm playing a summoner, just a straight out of the book variety, but still. I have had to explain what my eidolon looks like more than once. I can see it in my mind, mostly, but I've spent probably 2 or 3 hours googling pictures and figures to no avail.

Then, I just levelled up and now my eidolon has 4 arms, so try finding a figure when your monster keeps morphing!

In your case, just ignore the arms until you get enough evolution points to do what you want. Or make them prehensile tentacles jutting out of the back. Later with evolution points they can be slam attacks or tails for balance, or something.
 

Arms > Eyestalk? Put eyeball on the ends of the fingertips at look at stuff by pointing?

Arms> Mouths ? Classic gaping maw on palms. Speak through them, grapple with them, etc.

Arms whither and atrophy/ grow and bulge like cancerous
 


Hopefully this doesn't seem like a cop-out, but one of the goals with any Eldritch Abomination is to make it seem "WRONG!!!1!1!!!" to anybody and anything from the "normal" cosmos that encounters it. If you just move the arms a bit, or maybe make them appear just a little bit larger or "stretchier" than normal, that will be enough- because surely, a Tentacled Abomination should not have fairly normal-appearing arms. Yes?

If you've seen the Extended Edition version of Peter Jackson's Return of the King, then you've seen the Mouth of Sauron scene- and you know how creepy that guy looks. All they did with him, was digitally increase the size of his mouth to about twice normal. Still the same motions and everything, but with the proportions being off human standard, it hits the Uncanny Valley quite well, and just looks Wrong in a very subtle but disquieting manner.

This is essentially what I suggest you try with your arms.

Subtlety is lost today, isn't it? Here's something that's a bit less subtle, but not the "hammer them over the head with its otherworldliness" - scroll down to post 772.

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