avin
First Post
As for the "problem" of using cantrips to bust open locks, your party fighter would like to introduce you to a totally overpowered and game-wrecking device called a sledgehammer.
Can't XP

As for the "problem" of using cantrips to bust open locks, your party fighter would like to introduce you to a totally overpowered and game-wrecking device called a sledgehammer.
And mearls still doesn't seem to quite understand a basic principle of adventure-based design: individual encounters are more disposable. In 5e, it shouldn't be a problem if you grease-glitterdust handicap an iron golem, because the iron golem isn't the only thing you need to kill, and mages only get a handful of spells anyway.
I don't want "miscast" or "dangerous" magic except for rituals. No other class gets class abilities that can randomly screw them or the party, nor should there be for any class. It should be an option for those who want it, but not default.
And if the Wizard can use a burst spell on 10 enemies 30 ft apart at a range of 600 feet away?How about limiting all characters to acquiring 30 powers?
Instead of limiting the wizard, increase the abilities of the fighter and all the other classes.
A fighter should be able to attack 3 adjacent enemies if a wizard can cast a burst spell on 3 or more enemies.
I bet more then half the wizards in D&D over the last 40 or so years would have been sitting out 7-10 combat rounds.
If the wizards in your groups just sit around doing nothing, that is on the player, not the system.
Give me a fish and I eat for a day.Give a fighter an axe and he can level a forest!
Can't XP you right now so you'll just get a "HEAR HEAR!" here.That's a bet I would take. A wizard that stands around doing nothing is more likely to get killed than one using a crossbow, throwing daggers, or darts, prepping and throwing lit flasks of oil, fighting with a staff, and doing other things to help the party.
In my experience (since 1981) I have only seen a wizard avoid assisting in whatever way possible once, and that was a doppleganger waiting to strike.
If the wizards in your groups just sit around doing nothing, that is on the player, not the system.
That's a bet I would take. A wizard that stands around doing nothing is more likely to get killed than one using a crossbow, throwing daggers, or darts, prepping and throwing lit flasks of oil, fighting with a staff, and doing other things to help the party.
In my experience (since 1981) I have only seen a wizard avoid assisting in whatever way possible once, and that was a doppleganger waiting to strike.
If the wizards in your groups just sit around doing nothing, that is on the player, not the system.
so your DM targets non threats with MORE attacks then whimpy AC combatants...even counting melee with a staff?That's a bet I would take. A wizard that stands around doing nothing is more likely to get killed than one using a crossbow, throwing daggers, or darts, prepping and throwing lit flasks of oil, fighting with a staff, and doing other things to help the party.
Ok, your group all charge in and...um what?In my experience (since 1981) I have only seen a wizard avoid assisting in whatever way possible once, and that was a doppleganger waiting to strike.
If the wizards in your groups just sit around doing nothing, that is on the player, not the system
is getting very old very quicky, and this is not just to you or even on this topic... but it is SUCH BS... "Your problem is becuse your players are not smart enough" "Your problem can be solved with Better players" is BSthat is on the player, not the system