DMKastmaria
First Post
Which is fantastic. Adventuring parties without a healer of some kind along - like, say, a band of barbaric fighters or a dwarven infantry squad - should be able to push on in a D&D adventure as their literary and legendary counterparts do. Very few such tales ever have a specific "healer" or cleric.
Except when the hero is actually seriously injured. Then, in those tales, someone does heal him. Because coming back from a near mortal wound in just a couple of days, would kill the reader's suspension of disbelief.