Neonchameleon
Legend
Hm, it would be interesting if the Fighter had a feature that gave him a bonus to any checks for physical contests or stunts during a battle - basically compensation for not using his bonus to weapon attacks and damage. Even something simple but profound like Advantage would be a huge incentive to wrestle monsters and smash up the set a bit.
This. If the fighter genuinely was better at stunting than other people then the claims "The fighter can stunt" would have some merit. But because of the bonusses to attack, the fighter has the highest opportunity cost for stunting and no significant bonusses for doing so. Which means that the fighter should be the class that is absolute least likely to stunt.
(The best stunters in DDN are rogues of course. Take 10 on opposed rolls really helps).
Speaking as someone who played a 1e Fighter for years (with Unearthed Arcana), a fighter who just hits things is fun, IF:
1) You do lots more damage than other people.
...
2) You can take a lot more damage than anyone else.
3) The difference is qualitative - or at least so high quantitative that it approaches qualitative. The 1st level fighter post UA was doing quantitatively more damage (+1 to hit/+2 damage) but this needed scaling up with Weapon Specialisation. With a longsword he'd attack half again as often as the cleric. In combat he was the mincing machine from hell and no one else in the party could touch him.