Now I know you're full of crap. You're blowing individual words out of a list and changing an ambiguous paragraph to phrase your personal opinion to pretend it is somehow unambiguous.
Pray tell, which part of the following is ambiguous?
Originally Posted by AD&D 1e DMG, page 61
Damage scored to characters or certain monsters is actually not substantially physical - a mere nick or scratch until the last handful of hit points are considered - it is a matter of wearing away the endurance, the luck, the magical protections.
That's garbage. Your own cherry picking does exactly the same thing. You want all hit points to never represent damage, so you pick phrases that support your cause while simultaneously ignoring the ones that say damage = physical damage.
But they don't. They say that
physical damage is one component of hit points. This is not the same as hit points = physical damage. And when you use the p61 text I am quoting for the
third time in this thread, what you get to is that the physical damage component is the
final component of hit points. You take the physical damage after you run out of skill, luck, and fatigue.
Here are some more cherry-picked definitions from other editions (AD&D, RC, 2E) -
AD&D PHB Pg 105 Damage - If any creature reaches 0 or negative hit points, it is dead.
AD&D PHB Pg 105 Healing - There are numerous ways to restore lost hit points. The most mundane is by resting and allowing time to do the job. For each day of rest, 1 hit point of damage is restored.
Rules Cyclopedia Pg 7 Roll for Hit Points - Your character's hit point score represents his ability to survive injury.
Rules Cyclopedia Pg 16 Third column - In battle itself, fighters have a better chance at surviving physical damage, since they have more hit points than most other classes.
AD&D 2E Hit Points defintion - Hit points-a number representing: 1. How much damage a character can suffer before being killed, determined by hit Dice. The hit points lost to injury can usually be regained by rest of healing.
Well you've just clearly illustrated one of the many reasons I consider 2e to be a weak edition that coasts through on the work of Gygax and not understanding how it works. 2e changed the definition of hit points from 1e - and many other little details (such as relegating XP for GP). I hadn't seen that one before, thanks.
The rest of those quotes are either ambiguous or (as in the case of the AD&D PHB quotes) irrelevant about whether hit points are raw physcial damage or a mix of damage, fatigue, luck, etc. And yes, you need a long period of rest to recover fatigue - see my quote about runners.
You want to talk about undercutting your own arguments, you keep insisting that hit points don't represent actually being hit, and yet you have not even addressed the actual terms we use. To wit: Hit points (points from being hit), damage (physical evidence of being hit), and healing (the act of the body being repaired from physical damage).
I keep insisting that hit points are ultimately if you want any degree of realism in your game at all the way E. Gary Gygax defined them and I have quoted above in this post. Barely parried scratches until the last one or two hits. Either that or the whole thing runs under Holywood Physics and you take damage like John McClane. In which case I don't see why you strain at the lack of resting.
And you still haven't answered my orc example - how anyone can survive the actual direct damage done by an orc rolling maximum damage or a critical hit with an axe without being incapacitated.
stop trying to convince me that you are by cherry picking pieces and deliberately ignoring information even in the same sentences that contradict you.
And once more you are point blank lying about what I am saying and doing. PC Hit points are, as defined very clearly by Gygax, a mixture of things including damage, fatigue, luck. And as equally clearly defined by Gygax it's only the finishing blows that are fully taken as physical damage - the rest are "a mere nick or scratch".
1e was very clearly the way I'm describing it. 2e changed the rationale without changing the mechanics, leaving fighters who make John McClane look fragile. 3e fudged between the two - taking something close to the Gygaxian definition but never producing anything that quantified what was what. And 4e embraced holywood physics rather than pretending it was a dirty secret.