For me, hit points can be pretty "de-immersifying" in a pretty short space of time. "I'll charge those archers - I'm at full hp, so I can take whatever they'll shoot at me." It may not take very long to resolve, but clearly it is not the player reasoning about the ingame situation and acting on that.
I'm not sure I'd agree with this being the result of hit points, but hit points in relation to weapon damage.
Historical aside: Unless you've got hardened and tempered full plate (developed near the end of the Hundred Years War) which is effectively arrow proof. Then charge away. Unless the archers have heavy crossbows, in which case you are hosed.
The other stuff I agree with completely. As soon as I learned about Rolemaster as an alternative high fantasy RPG to D&D, I jumped ship for all the same sorts of reasons that motivated Runequest.
A couple gaming buddies love Rolemaster and advocate for it whenever we finish up with one game miniseries and are talking about the next one. I'd like to give it a try, but both of them want to play it and won't GM it, so yeah. That's probably not going to happen.
What I like about 4e is that it takes all the metagamey stuff inherent to D&D and, for me, makes it consistent and makes it work. As well as passive stuff (hit points, saving throws) we have active stuff (action points, encounter and daily powers, etc).
This. Absolutely. It provides a certain type of play and does it quite well.
I envisage that my 4e game will come to its conclusion in 2 or 3 years, and then I'm hoping my group will agree to play Burning Wheel for a bit at least. Which is somewhat RQ-ish mechanics (though on a different probability curve) but with "story game" stuff layered over the top.
Burning Wheel looks like a trad game with stuff added on top, but I think the procedures of play really end up shifting the focus onto the added on stuff. Excellent game for running GMless once everyone has bought into the procedures.
The sort of game that I don't want to play is one like 3E or (perhaps - certainly as you describe it) AD&D, which is a sort of unstable mixture of gritty/simulation and gonzo/meta.
I'd play Pathfinder Beginner Box or the D&D Next playtest (as they are very, very similar) but I think I'm done with full-on 3E. Though E6 combined with the free OGL Grim & Gritty rules is a good implementation of 3E.
I think this is a bit unfair. Contrary to what MarkCMG suggested upthread, there's no correlation between metagame mechanics and railroading.
I should have expanded more on what I wrote there. I didn't mean it in terms of railroading per se, but just that the movie scene was the result of preplanning rather than spontaneously being produced by some sort of resolution system. I think full on story games where you resolve the whole conflict are far better at producing movie-like play.
From the point of view of control over the plot, things going or not going the player's way depending on what player resources are expended is no different from things going or not going the player's way depending on whether a die roll comes up high or low.
I'm just not convinced 4E's halfway is the best way to do this. I think I'd rather use something like In A Wicked Age and get some "For Love" and "With Violence" going on to get the right to narrate the outcome of Sheriff of Nottingham's men getting reduced in potency as a far reaching advantage of the sheriff.
[ame=http://www.youtube.com/watch?v=ZGoWtY_h4xo]Bryan Adams - (Everything I Do) I Do It For You - YouTube[/ame]