We finished the second session of our playtest and these were the impressions so far:
Advantage and disadvantage were generally well received amongst players, with some wishing that advantages would stack.
Move-attack-move mechanic got thumbs up from half of the group and thumbs down from the other half.
Fixed jump distances got a big "hooray"
Armor rules are abysmal.
AoO-s were missed. We are all 3.5 players and moving past 3 enemies to pour a CLW potion in a fallen characters mouth (while an axe-swinging orc is standing on top of him) raised a lot of eyebrows.
Regarding the aforementioned maneuver, we soon realized that healing a heavily wounded ally is inferior to just letting him drop to negatives. Since reviving him is easy (no AoO) and he is back in the fray with no danger (again, no AoO, plus standing up and grabbing a weapon is trivial) this was a good tactic to soak up damage.
This lead to a ridiculous fight where characters were dropping down and popping back up as many as 4 times each during the encounter.
The wizards ray of frost is a great boss lockdown ability.
Sleep is great for kiting enemies, picking them off one by one.
And last, but not least, kobolds with throwing knives are very deadly
Advantage and disadvantage were generally well received amongst players, with some wishing that advantages would stack.
Move-attack-move mechanic got thumbs up from half of the group and thumbs down from the other half.
Fixed jump distances got a big "hooray"

Armor rules are abysmal.
AoO-s were missed. We are all 3.5 players and moving past 3 enemies to pour a CLW potion in a fallen characters mouth (while an axe-swinging orc is standing on top of him) raised a lot of eyebrows.
Regarding the aforementioned maneuver, we soon realized that healing a heavily wounded ally is inferior to just letting him drop to negatives. Since reviving him is easy (no AoO) and he is back in the fray with no danger (again, no AoO, plus standing up and grabbing a weapon is trivial) this was a good tactic to soak up damage.
This lead to a ridiculous fight where characters were dropping down and popping back up as many as 4 times each during the encounter.
The wizards ray of frost is a great boss lockdown ability.
Sleep is great for kiting enemies, picking them off one by one.
And last, but not least, kobolds with throwing knives are very deadly
