Philousk
Explorer
TerraDave said:Oh, I thought about that. (though maybe I shouldn't have).Philousk said:... if the hook horror impaled a high level character that would be stark naked?...
Imagine what you will.
I could have taken a less shameless example also as a companion animal a high level character with no belt or other equipment to justify the hook is stuck in it and the problem would have remained the same.
JamesonCourage said:To me, this is clearly not meshing well. I want the mechanics to define the fiction for me, and when they contradict each other, it bugs me. As it stands, the Large creature impales a Medium or Small creature, holding it in place unless it makes a Strength check. Hit points represent your ability to not get hit, and you don't necessarily take a physical wound until half hit points. You recover from all your wounds overnight (so the impaling cannot be bad) unless you're below 1 hit point, in which case it takes 2d6 hours (I think) plus overnight rest (so, the impaling still can't be that bad; I could grudgingly justify a flesh wound that's mostly just painful, but on "weak" or small characters, not as easily).
If the PCs aren't supposed to take grievous injuries (aside from death?), make sure that the mechanics reflect that. Don't "impale" a halfling on the claw of a Large creature mechanically if other mechanics contradict that interpretation..
I think the ability to impalement should occur only on a critical hit and that when the HP of the target are reduced by half at least, otherwise it would remain normal piercing damage. A zero HP or against an unconscious or immobile, it is not necessary to make a critical hit, because that would be automatic as was the rule initially.