Dragon Issue 282: April 2001
part 4/7
The adventures of Volo ends abruptly this issue. Since he's been hanging around Cormyr and Sembia for the past half a year, I shall assume one of the people he's been talking about caught up with him and cut off his, um, communication channels. Occupational hazard of being a journalist with integrity.

Here we fill in another little bit of setting. Hunting! In the real world, this was currently undergoing the protracted and tedious process that would lead to it's banning in the UK. (which is now routinely breached and has ironically even increased the number of people doing it.) Unsurprisingly, it's never generated the same kind of controversy in the Realms, given the frequency of genuinely dangerous creatures that need a good culling. But catching dangerous creatures and then using them in canned hunts for nobles who want the thrill of killing stuff without the danger does seem a bit tacky, if entirely believable. From sembia to waterdeep, there are adventurers willing to risk their lives so other people can get the XP, if they'll get a bit more money instead. This may throw the CR system out of whack a bit, but life isn't neat. Elminster participates quite a bit more in this one, and it feels like a decent way to close this up. Hopefully whatever format he chooses to deliver info to us next will liven things up for a while.
Rogues Gallery: Oh, now this is an april fool article I can get behind. The association of monster hunters have been starring in the ecologies since 1996, quite often during april, and they haven't been short of humorous touches in other months either. This is a perfect fit for an article that's wanted, funny, and still potentially useful as well.
Buntleby is the closest thing to a protagonist here, with his relatively honest and sensible attitude and Osquip companion. He's also the one that's had some actual onscreen changes, with those reflected in the description.
Dreelix the president is the foil of these stories, a pompous blowhard who deserves all the comical mishaps he suffers. He bickers with Buntleby, tries to impose his authority on the monster hunters, and is generally a driver of conflict in these stories. They wouldn't be half as interesting without him.
Grindle the coin-counter may be big, but it's certainly not all fat, as he has an 18 strength and he's not afraid to use it. He's the kind of guy who follows whoever has a good idea, and this has got him in a bit of trouble in the past. But he's taken it on the chin, unlike Dreelix, and kept on ticking. Again, every group needs a stable sidekick guy.
Zantoullios is the amusingly gangly research wizard who has a tendency to blow up his lab. He's another individual of low wisdom, who gets talked into putting his magical curiosity over his conscience. The sentai model breaks down when you're in a group comprised of wizards, but he's just about the smart guy of the team. Like most of his ilk, he may well come up with a smart solution to the problem, but you'll probably lose at least your eyebrows along the way.
Lady Ablasta is the pompous busybody conjurer, who tries to be the straight woman of the group, but is amusing enough in her own way, being very bitchy to any other women who show any interest in the association. The reasons groups like these end up being male dominated is not because they try actively to keep girls out.
Spontayne the Studious is the highest level wizard amongst them, as befits his name. Not that he actually casts spells very often, but that's neither here nor there. Every group needs a straight man, and I guess he's it for this crew.
Willowquisp the Zoophile isn't a wizard, merely an Expert with lots of useful skills. Since these include swimming, climbing and hiding, he's more than likely to pull them out of a tight spot, even if they don't always appreciate his lectures. After all, the monster hunters aren't the most practical bunch, and don't always remember their environmental protection spells.
Old Gumphrey the Alchemist is also not a spellcaster, just an adept/expert with lots of knowledge in brewing potions. He brings the wonder of mishearing gags to the table, which lets face it, never fails to be an excuse for painful punnery. He's more competent than he appears though, when he can stay awake. Don't underestimate the old guy.
Rhionda the Swordmistress is the newbie of the group, and is certainly bringing a valuable variety of skills in the last few excursions, as well as a daredevil attitude that's amusing in it's own way. She's still not completely accepted by the group, but is getting there, and will probably go further if they have another ecology this issue (which they do)
So this Gallery rocks. Not only are the characters several orders of magnitude less twinked statistically than any of the Realms novel cheesefests, but they're actually consciously balanced for characters of their level in terms of equipment. Plus as their exploits are fully familiar to me, this provides a real kick to the completist in me. It's mad that a joke article would wind up having more mechanical rigor than the serious ones. April fool indeed.