"I neeedss thhe heealss."
Kalgor drinks one of the potions of restoration to counteract the poison. Since no one else has shown interest in the ring, he puts it on himself for now.[sblock=ooc]Same question on Mage Armor. Gragnor had approximately 2.5 hours on his clock after we finished the dark creepers.
No on the enlarge person for Kalgor, makes it hard to go through doors and thin hallways. If Ausk doesn't want it, Gragnor can benefit from it.[/sblock]
[sblock=Entering]Gragnor first, Kalgor second. Prefer the left door.[/sblock]
[sblock=mini-stats]
Kalgor AC
16 HP
51/54, Init +2, Perception +9/+11 vs human,
Darkvision, Move 20' STR 18 Dex
14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +8, d6+4
Comp Longbow, +7, d8+4
..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 20
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 0/4 remaining;
Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 1/1 remaining;
Haste, Lesser Evolution Surge
..,,,Mage 1st Lvl Spells: 3;
Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m),
Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II: 4/4 remaining; std action SLA summon,
(3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires,
1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies: 2 scrolls of Umbrella, 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility, Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge
Effects:
Gragnor HP:
17/26, AC
25 with Mage Armor ..... Move 40'
Bite +8, d4;
Claw +8, d3;
Claw +8, d3
Fort +3, Reflex +7, Will +1, CMB +2, CMD 16,
Evasion
Perception
+14, Stealth
+22,
Darkvision
Acrobatics +18, Init +4,
Precise Strike
Effects: Mage Armor 1.3 hrs[/sblock]