Agamon
Adventurer
In some of the newer retroclones (DCC RPG and 13th Age, in particular), PC level only rises to 10. This seems like a good idea to me.
I like the idea of a gained level being something you've fought for and won, not something you're entitled to every few sessions. Less levels gained makes flatter math easier to work with.
Would it potentially shorten campaign life? Well, I think that's easily adjustable by taste already (Pathfinder has a great way to speed up or slow down progression).
This would not float everyone's boat, I know. Perhaps there could be an epic module that adds levels to the game either for higher level adventuring, or rules to run a domain, but it'd be nice if the core was kept simple with just the levels most people most often play.
I like the idea of a gained level being something you've fought for and won, not something you're entitled to every few sessions. Less levels gained makes flatter math easier to work with.
Would it potentially shorten campaign life? Well, I think that's easily adjustable by taste already (Pathfinder has a great way to speed up or slow down progression).
This would not float everyone's boat, I know. Perhaps there could be an epic module that adds levels to the game either for higher level adventuring, or rules to run a domain, but it'd be nice if the core was kept simple with just the levels most people most often play.