Lord Mhoram
Hero
I like this approach, but it does bring back one possibility -
Monty Haul games.
Not that I mind those too much - I'd rather be overpowered than under any day.
I always found that if I underestimated the abilities of the party too often a couple of magic items brought them up to par. And when playing, extra magic items went a long way towards balancing a smaller party going through a published module.
I see +1 and +2 taking the place of +1-+4 in later editions, with the +3 being as common as a +5 is these days (i.e not much).
I love the approach and am very happy with it.
Monty Haul games.
Not that I mind those too much - I'd rather be overpowered than under any day.
I always found that if I underestimated the abilities of the party too often a couple of magic items brought them up to par. And when playing, extra magic items went a long way towards balancing a smaller party going through a published module.
I see +1 and +2 taking the place of +1-+4 in later editions, with the +3 being as common as a +5 is these days (i.e not much).
I love the approach and am very happy with it.