No full caster, Low Magic, High level fighting Undead... I need help.


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If it isn't too late for some more suggestions, I'd recommend taking a look at the divine feats in Libris Mortis. Spurn Death's Touch and Sacred Vitality will protect you greatly from the effects of undead. And things like Sacred Healing (cd version) and Divine Resistance (CW) will offer some protection for your party. Divine Shield, Might and Vigor (CW) are also good choices.

If you're going to take a prestige class, I'd caution you on Hunter of the Dead. It seems great, and I used to think it was neat until I played one.... You need to be able to turn undead, but the class won't advance your turning ability. You get a second spell list instead of advancing your original one. (Are there any classes that turn but don't cast?) And since you're probably starting as a paladin (since Cleric is out), you're not going to be advancing anything from that class (lay on hands, smite evil, etc.)

Have you considered something like Annointed Knight?

How is the undead apocalypse happening? Is it just tons of undead roaming the countryside? Or will there be things like cultists and necromancers?
 

ask DM if you can pick up to 2 flaws for bonus feats at first level, makes finding the right build easier.


paladin 5 / hunter of the dead 5 / boneknight 5 / (bone knight to infinity)

bone knight is a ba paladin PrC from Eberron 5 Nations; don't take any more levels of hunter of the dead, the best ability it gets is the 5th level true death ability - slay them rejuvenating undead forever if your attack drops them to 0 hitpoints, no gaseous form for the vamps, no phylactery poofing for the liches, no going back to the corpse to rise again for ghosts, just plain destroyed at 0 hitpoints.

or

scout 3 / ranger 12 swift hunter build, pick elf, go elf racial sub for ranger 1 pick undead as your favored enemy (bonus = +3 instead of +2), NG with true beleiver for Ehlonna, buy some Raptor Arrows (MIC), get a splitting composite long bow, go to town; greater many shot every round no need to worry about restringing the raptor arrows.

or

Warlock 15 / (warlock infinity)
--be the guy with at will spell-likes that can make you the guy able to do what every one else cant; like shatter at will, fly at will, dimension door at will, acid/fire/cold damage at will, evard's black tentacles at will, dispel magic at will, 250 ranged weapon at will, invisibility at will, etc...

or

have you looked at Magic of Incarnum? can make some beastly characters that hate undead from that book.

or

Fighter 15 (lock down build), just put bane undead on your spiked chain a bunch of times for some beastly bonus damage dice (if dm allows), or just once; control the battlefield around your party. (don't forget ghost touch!)

or

Exalted Human Monk 15 (meaning take lots of exalted feats like vow of poverty, touch of golden ice, nimbus, stigmata, etc..) combined with the good feats from Libris Mortis to help keep you safe from undead attacks.

or

Wildshape Ranger 9 / Nature's Warrior 5 / Warshaper 1 - be what you want when you want to whoop butt

or

Fighter 1 / Barbarian 6 / Frenzied Berserker 8 - uber charger build with a twist, take Robilar's Gambit at 15th level, turn it on before you go nuts (cuz it isn't really tactical, its actually non-tactical to allow your opponent to hit you so you can hit them, perfect for a crazy dude who don't feel pain) that way after you charge and kill your target and murder your cleave target, any one else that swings at you gets thumped hard.

hope these help, rumble :)
 

I second Xigbar - Swift Hunter. Not only do you get your Favored Enemy bonuses to undead, but with Swift Hunter you also deal Skirmish damage to them with impunity. Skirmish is great because it is only move dependent, no need for a flanker. Just get your Tumble up so you can auto-success a DC 15 to move without provoking AoO's and you're golden. I think 11 Ranger/4 Scout would even net you a Scout bonus feat too.
 


Bane weapons don't suck, eitherl and are slightly cheaper than Disruption weapons.

Holy Weapons are also good.

Bonus: Bane & Holy weapons don't have the limitation of being Bludgeoning weapons only, like Disruption weapons.
 

How is the undead apocalypse happening? Is it just tons of undead roaming the countryside? Or will there be things like cultists and necromancers?
I've got more info since first posting.

In a nutshell, a small planet exists in a demiplane. At the heart of this planet is a machine that taps negative energy and churns out augmented undead. It seems this is the result of a Genesis spell or Genesis power an era ago that was created for a purpose, than forgotten.

Not good when doomsday machines get forgotten.

Something about this demiplane limits the use of magic. Or most magics, or many magics, or something. I get to figure it out as I play.

my DM hasn't revealed much more then that, only that the villain behind all of this found a way to enter Boccob's Library and discover information about a few forbidden things, such as this formerly forgotten Demiplane. After this Doomsday campaign, there's room for a few more, as this Villain read a few books before he left.

Should be fun.
 

Sounds like a litch I remember reading about a while ago xD May want to be on the look out for litches with powerful undead existing. Especially if it is the result of magic doing this. Dont know if you want to take that into account?
 

Does your DM allow the Strongheat Vest to negate the ability damage from Hellfire Warlock's Hellfire Blast? If so, you could do a Warlock/Hellfire Warlock.

Warlock gets Imbue Item at level 12, which allows them to craft with an UMD check. Grab Craft: Contingent Spell and have fun! Contingent Divine Power going off when you enter combat is very entertaining, especially if you use Edritch Glaive.

I strongly suggest you use some class with magical flight, since you want to be as far away from zombies as possible due to the biting, and the air is a very good place to be.
 

Swift Hunter works, but they are SOOOO BORING! Move, shoot, repeat, ad nausium.

For the best bang for your buck, get a weapon that has both Bane Undead and Sacred (LM). Sacred is discount Holy. For only a +1 equiv instead of the full +2, you get +2d6 vs undead, +1d6 vs evil outsiders, and your weapon is aligned to good. So, for most of the things you'll be fighting, there is no noticable difference between Holy and Sacred, other than in your pocketbook. And later, when you have oodles of cashola burning a hole in your Haversack, you can get BOTH. It'll be at least a +5 weapon (+1 Bane Sacred Holy), but each hit nabs +6d6+2 extra damage, which isn't bad.
 

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