Greenfield
Adventurer
Under current circumstances, I think the arms and armor are already in the hands of their soldiers. If they were the ones defending the town, and were planning on using armed yomanry to pad their troops, there would be an armory ready to raid or destroy.
Now, consumable items, such as arrows, they might have stockpiled.
Alchemical ammunition for the siege engines would be stockpiled.
Some amount of consumable magic, such as healing potions or Fire Resistance might be stockpiled, but they probably wouldn't be in a "warehouse" or it's tent-like equivalent.
So, why are the Ettins and Orcs involved? Because the DM said so. I suspect that that really is the only reason. Their interest might actually be to destroy the city, rather than capture it, to keep the Humans from re-occupying it.
Or it could be that the Sisters have Charmed a few chieftains, who ordered their people to war. Giant types normally bully smaller Humanoids, which would explain the Orcs' presence.
If that's the case then a selective Dispel Magic or Break Enchantment could unravel their entire strategy. Pop that lynch pin and the whole thing falls apart.
As for baiting them in, retreat and ambush, there pretty much aren't any "choke points" outside of the city.
To let you know, though, Teleport isn't in this game. D-Door is as close as you get.
Scrying or Clairvoyance will work, but divinations that depend on an answer from on high don't. The gods are unavailable.
And that two edged sword works in our favor right now. They have as much trouble spying on us that way as we have spying on them, and we have a much bigger secret to hide: We only have 50 soldiers, period.
If they knew that, they'd be knocking on our door right now. They'd have the city and we'd be hiding in the palace, under siege and/or fighting for our lives.
Now, consumable items, such as arrows, they might have stockpiled.
Alchemical ammunition for the siege engines would be stockpiled.
Some amount of consumable magic, such as healing potions or Fire Resistance might be stockpiled, but they probably wouldn't be in a "warehouse" or it's tent-like equivalent.
So, why are the Ettins and Orcs involved? Because the DM said so. I suspect that that really is the only reason. Their interest might actually be to destroy the city, rather than capture it, to keep the Humans from re-occupying it.
Or it could be that the Sisters have Charmed a few chieftains, who ordered their people to war. Giant types normally bully smaller Humanoids, which would explain the Orcs' presence.
If that's the case then a selective Dispel Magic or Break Enchantment could unravel their entire strategy. Pop that lynch pin and the whole thing falls apart.
As for baiting them in, retreat and ambush, there pretty much aren't any "choke points" outside of the city.
To let you know, though, Teleport isn't in this game. D-Door is as close as you get.
Scrying or Clairvoyance will work, but divinations that depend on an answer from on high don't. The gods are unavailable.
And that two edged sword works in our favor right now. They have as much trouble spying on us that way as we have spying on them, and we have a much bigger secret to hide: We only have 50 soldiers, period.
If they knew that, they'd be knocking on our door right now. They'd have the city and we'd be hiding in the palace, under siege and/or fighting for our lives.