The Constitution based Character

Minigiant

Legend
Supporter
One thing I hope for at the release of D&D Next is for a Constitution based class/theme right out of the book.

Traditionally Constitution is a defensive and inactive ability score. It increased/decrease your hit points, your ability to not drown, your marching distance, your resistance to poisons, disease, petrification, and death, and how quickly you get "soooo drunk last night". I'd prefer that at release there is a class or a suite of themes that allow the character to use their Constitution actively.

I had so much fun playing my star-pact warlock after my first PC died. It was fun describing all the sorts of body horror that crazy naive fool endured as his fingers blew off while casting and regenerated shortly after. And describing him throwing his blood as arcane grenades.

In my experience as a gamer, there are usually 3 way the features attributed to Constitution are used actively.

1. Conduits Basically the character uses their body to channel an outside force. The heather you are, the more power you can absorb or channel.

2. Sacrifice.
With Sacrifice, the character is the battery and not just the means of conveying the power. Your health and stamina fuels the power or skill.

3. Increased body power With this, your body's toughness and fortitude increases the strength of a natural physical feature it can be used actively. Constitution would affect the toxicity of natural poisons, the power of breath attacks, the sharpness of claws, and the hardness of fists.

Now making Con classes would not be hard as there are many ways to make CON active. The issue is getting them at released. That would require the features that allow CON based activity in manner that is not too contrived or out of place with the default D&D experience. So no X-Men like superpowers without actual magic. I doubt grafting will make the first cut nor do i think Dragonfire adepts could appear as base classes in the fire few books.

The best ways to do this is via Warlocks and/or Monks. Warlocks already have a history of Constitution based abilities and can run as conduits or sacrificial magic batteries without breaking history. Monks could end up wit a few Constitution based active feature by playing up their fists of steel or casting from hit points for do near magical abilities like all out fighting and Charles Atlas powers. Via themes it could be done through a Dragon Disciple theme that as CON-based breath weapons, Spelltouched who can cast through their bodies or a Poisoner theme that grants a natural poison. Backgrounds could have Constitution effect like.... a Drunk background could have Constitution based skill increases when drunk a generic Totemist background that gives you some monster parts as skill bonuses.

What say you all?
 

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Barbarians are pretty con-based (and could stand to be more so through explicit mechanics).

Also, incarnum was pretty con-based wasn't it? And psychokinesis used to be con-based in 3.0. Maybe they should take another stab at a con-based alternate magic system.
 

Personally, I'd like the Ranger to become the default Constitution based Class.

The way I'd see them would be as rugged travellers and hunters. I'd give them a big HD (d12), along with healing, tracking and survival abilities.

They wouldn't get spells (as in previous editions), and wouldn't be especially trained at complex combat maneuvres (but they would be tough combatants nevertheless). They'd be skilled at what they do, without being skill monkeys.They'd be masters of endurance and perseverance.
 


k

Barbarians are pretty con-based (and could stand to be more so through explicit mechanics).

Also, incarnum was pretty con-based wasn't it? And psychokinesis used to be con-based in 3.0. Maybe they should take another stab at a con-based alternate magic system.

Barbarian works too. Perhaps they could add Con to AC in light and medium armor to represent their hardening and thickening skin.

Incarnum works but I doubt it will make release as a class. Maybe as a theme.

Personally, I'd like the Ranger to become the default Constitution based Class.

The way I'd see them would be as rugged travellers and hunters. I'd give them a big HD (d12), along with healing, tracking and survival abilities.

They wouldn't get spells (as in previous editions), and wouldn't be especially trained at complex combat maneuvres (but they would be tough combatants nevertheless). They'd be skilled at what they do, without being skill monkeys.They'd be masters of endurance and perseverance.

But how exactly would they be CON based. Sounds like they just get a high HD. What exactly would a ranger get from high CON that a fighter or wizard won't that a ranger would be a better choice for a CON 17 character?
 

Rangers would be Constitution based because they are fundamentally survivors. They'd be resilient, healthy and enduring - indeed I couldn't imagine a ranger not being these things. While Wisdom and Intelligence would help them live in the wilderness to a degree, they still wouldn't survive long without a strong basic Constitution.

The sort of abilities it would affect would include resisting toxins, abjuring food and drink, surviving hostile environments, swimming, hiking, fast recovery, and so on.
 

Rangers would be Constitution based because they are fundamentally survivors. They'd be resilient, healthy and enduring - indeed I couldn't imagine a ranger not being these things. While Wisdom and Intelligence would help them live in the wilderness to a degree, they still wouldn't survive long without a strong basic Constitution.

The sort of abilities it would affect would include resisting toxins, abjuring food and drink, surviving hostile environments, swimming, hiking, fast recovery, and so on.

But those are Base Constitution features. Anyone can do those.

What can a Ranger do with their Constitution that a non-Ranger cannot?
 

1. Conduits Basically the character uses their body to channel an outside force. The heather you are, the more power you can absorb or channel.

2. Sacrifice.
With Sacrifice, the character is the battery and not just the means of conveying the power. Your health and stamina fuels the power or skill.

3. Increased body power With this, your body's toughness and fortitude increases the strength of a natural physical feature it can be used actively. Constitution would affect the toxicity of natural poisons, the power of breath attacks, the sharpness of claws, and the hardness of fists.
But in all these things, Constitution still only determines for how long you can keep doing something before you have to stop. It only provides power, but to wield it you'd still rely on Strength, Dexterity, Intelligence, Wisdom, or Charisma.
 

But in all these things, Constitution still only determines for how long you can keep doing something before you have to stop. It only provides power, but to wield it you'd still rely on Strength, Dexterity, Intelligence, Wisdom, or Charisma.

Not necessarily. Many times the CON character does use another ability suck as DEX for the accuracy of their claws and sting and CON for the poison.

Conduits are not always in great control of their powers. This is common with the powerful entity sealed in a lesser body or possessed hero. Many times the conduit is just pointing out targets if they aren't fully possessed.

Then there are the full body techniques like gaze attacks and breath attacks where STR and DEX do little.
 

I like the idea of a Con-based class, but at the same time, I don't want to see Constitution used as a direct attack stat. That was one of the things that made early 4E classes feel like "cookie-cutters" to me. Instead, Constitution should act as a power source or limiting factor. Maybe you can channel hellfire to boost your damage, and your Con bonus determines how much you can channel without taking damage yourself; or your Con gives you a reserve of stamina which you spend to power your abilities.
 

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