Falling Icicle
Adventurer
I am concerned by the Healer specialty. The Herbalist feat is fine. My concerns are with the Healer's Touch feat. This feat maximizes, for free, all healing the character does, whether it is with spells, potions or anything else. Perhaps most powerful of all, by spending a healer's kit he maximizes all hit dice rolled to heal for the entire party whenever they rest.
Wow. Just wow.
What I fear most is not just that this feat is too good, what I fear is that it is so good that it is a must have. Almost every group is going to demand that someone in the party, most likely the cleric, take this feat. It's just that good. Nobody wants to waste money on healing potions that might only heal 1 hit point, not when they can get a maximized potion, guaranteed to heal 8 hit points, for half the market price. Likewise, no party is going to want to spend all that time resting to recover when they might roll 1's on their hit dice, not when they can have a person with this feat in the party guaranteeing the maximum possible result.
Either this feat is too powerful, or regular healing is too random/weak. Or maybe it's both. Even though I don't like playing the party's designated healer, when I make a 5e cleric, this specialty is too tempting to pass up. It's a guarantee that I'll never waste a daily spell (not to mention my turn), like Healing Word, to heal 1 whopping hit point.
Wow. Just wow.
What I fear most is not just that this feat is too good, what I fear is that it is so good that it is a must have. Almost every group is going to demand that someone in the party, most likely the cleric, take this feat. It's just that good. Nobody wants to waste money on healing potions that might only heal 1 hit point, not when they can get a maximized potion, guaranteed to heal 8 hit points, for half the market price. Likewise, no party is going to want to spend all that time resting to recover when they might roll 1's on their hit dice, not when they can have a person with this feat in the party guaranteeing the maximum possible result.
Either this feat is too powerful, or regular healing is too random/weak. Or maybe it's both. Even though I don't like playing the party's designated healer, when I make a 5e cleric, this specialty is too tempting to pass up. It's a guarantee that I'll never waste a daily spell (not to mention my turn), like Healing Word, to heal 1 whopping hit point.