No charging

As far as I can tell, there are no charging rules. What do you think about that?

In Monday night's game, my halfling was able to yell at some orcs, then duck around a corner. They chased after me, and had to double move, which meant they weren't able to hack to pieces my little 6 HP body that turn. This gave my allies enough time to come up from their hiding place and hack the orcs to pieces.

It changes tactics a bit. What are your experiences?
 

log in or register to remove this ad

It's a little frustrating when combat starts with the sides more than two moves apart. I hope the Fighter might get some ability to charge - that's worth a combat dice surely?
 


I don't think charging is intentionally gone; it's just something that hasn't been implemented yet. From what they said, the combat modules got delayed by the fighter re-work. I'm guessing the next playtest doc will have a charge.
 


Maybe Running should be triple speed instead of double?
Edit: Although that would be a problem still as both sides run.
Perhaps an some other option to running that would allow
one side to gain on another, but at a cost.. so it isn't abused.
 
Last edited:

I think charging is part of the maneuvers belonging to the Tactical Combat Module or the Narrative Combat Module, or both. It will definitely be in the game in one or even multiple forms.

At the moment, nothing prevents you to charge by simply taking your move in a straight line and then attack. I know, it doesn't "feel" special without a bonus/malus, but it's neither "wrong", in a sense...
 

I think charging is part of the maneuvers belonging to the Tactical Combat Module or the Narrative Combat Module, or both. It will definitely be in the game in one or even multiple forms.

At the moment, nothing prevents you to charge by simply taking your move in a straight line and then attack. I know, it doesn't "feel" special without a bonus/malus, but it's neither "wrong", in a sense...
Charging isn't about the bonus, it's about being able to move double your speed and attack. As it is, any dwarf or guy in armor can be completely hosed by anyone with a 30ft speed. Fast guy attacks and moves 30ft away, slow guy has to double-move to get in range. Repeat over and over and over. This can be mitigated by ranged weapons, but I still think there should be a simple "move and attack" action. Maybe just attack at disadvantage for the convenience of being able to move as well.
 


Maybe Running should be triple speed instead of double?
Edit: Although that would be a problem still as both sides run.
Perhaps an some other option to running that would allow
one side to gain on another, but at a cost.. so it isn't abused.


An opposed con check each round, or just a constitution check after a number of rounds equal to you con score. The first one to fail loses the chase.
 

Remove ads

Top