underfoot007ct
First Post
The term gamist is going to have varied mean to different people using it.Not at all. The terminology almost certainly predates whatever edition you are referring to. It also describes a perfectly valid style of play, and incidentally one that is very well supported by the kind of monster creation rules I advocate. And, as I said, the "gamist" term doesn't quite hit the mark for me, but I can see what the people who've used it were getting at.
Consider that a metaphor, for just because a concept is from 4e, doesn't make it bad. Maybe that is not what you are saying, but sadly many people think that way.Well that's out of left field. Again, I have no stake in things that happened before I was born. I do, however, dislike rules that unbalance D&D's delicate balance between competitive and noncompetitive playstyles and effectively exclude people from the game because they do not fit the mold. Monster roles are an example of this kind of mechanic.
Fine.No, it doesn't. I could label many of my battles as boss fights, based on the stats I gave the monsters, the context in which the battle occurred, and how the battle played out.
Don't ban books in my library (another metaphor), if you don't like a monster type don't use it. Don't ban my monsters from the MM, then expect me to bow down and be happy. Don't take away what I want. I am not telling anyone they MUST use any monster, so respect what I want, like I respect what you want.Again, I just don't want it in a monster manual entry. It's fine for a session review. Big difference.
No. Does designing a creature solely to be balanced as a solo encounter and then calling it a goblin chief change the way we play? Yes.[/QUOTE]
Totally disagree. The way we design a monster in a GAME, doesn't matter If we finish with the exact same monster. That is semantics. That is just being stubborn.