5E multiclassing legit damages the game more then it helps.
I've considered banning it myself especially since you can take a feat to get access to a bit of flavor of the other classes.
5E multiclassing legit damages the game more then it helps.
Precisely! It comes down to communication with the player. Find out what they're looking for, what "theme" that they want.I've considered banning it myself especially since you can take a feat to get access to a bit of flavor of the other classes.
To each their own, of course, but I probably would skip out on a table that banned multiclassing.Wow. If this has taught me anything as a DM, it is to show restraint with magic items (and follow the attunement rules to the letter), but also ban “dip” style multi-classing.
No wonder the PCs in that campaign steamrolled everything. Yeesh.
Curious that bosses were defeated in one turn without being able to fight back. Don’t most of them have legendary resistances and actions?
Yeah, never had any issue with multiclassing at the table. To me it's just another tool to model a concept as accurately as possible.To each their own, of course, but I probably would skip out on a table that banned multiclassing.
It's a strong indicator that our focuses in play don't align well.
There is also the fact that by 2024 standards, most of the fights presented by the OP were severely under the low XP budget for the party size. That just made it worseWow. If this has taught me anything as a DM, it is to show restraint with magic items (and follow the attunement rules to the letter), but also ban “dip” style multi-classing.
No wonder the PCs in that campaign steamrolled everything. Yeesh.
Curious that bosses were defeated in one turn without being able to fight back. Don’t most of them have legendary resistances and actions?
Yep.To each their own, of course, but I probably would skip out on a table that banned multiclassing.
It's a strong indicator that our focuses in play don't align well.
lol...anyone who does that multiclass is doing it purely for roleplay purposes. That's not a power build.A Warlock 7, Sorceror 1, Cleric 2, Fighter 4 = we're playing a different game LOL
Count me among those that haven't seen multi-classing affecting our table negatively.
To wit, every dip comes with a tradeoff.
The biggest two tradeoffs for me are: 1. delaying advancement in the PC's primary class and 2. delaying the next ASI/feat level.