D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts


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I've considered banning it myself especially since you can take a feat to get access to a bit of flavor of the other classes.
Precisely! It comes down to communication with the player. Find out what they're looking for, what "theme" that they want.

Nearly all of the classes (if not all) have a sub-class with an emphasis on magic (for those who want to have some spells) or "psionics", and as you mentioned, there are Feats that allow borrowing of the abilities of another class.

I'd rather people focus on one class at a time, but work out with them what they feel is lacking.

Nothing wrong with the playstyle focused on builds and optmization. Not for me and my campaigns though. To each their own.
 

Wow. If this has taught me anything as a DM, it is to show restraint with magic items (and follow the attunement rules to the letter), but also ban “dip” style multi-classing.

No wonder the PCs in that campaign steamrolled everything. Yeesh.

Curious that bosses were defeated in one turn without being able to fight back. Don’t most of them have legendary resistances and actions?
To each their own, of course, but I probably would skip out on a table that banned multiclassing.

It's a strong indicator that our focuses in play don't align well.
 


Wow. If this has taught me anything as a DM, it is to show restraint with magic items (and follow the attunement rules to the letter), but also ban “dip” style multi-classing.

No wonder the PCs in that campaign steamrolled everything. Yeesh.

Curious that bosses were defeated in one turn without being able to fight back. Don’t most of them have legendary resistances and actions?
There is also the fact that by 2024 standards, most of the fights presented by the OP were severely under the low XP budget for the party size. That just made it worse
 

Miltoclassing isn't such a thing in 20q4 at least level 20 discussions. Most classes have great abilities later on now.

But it ramps up the power.
 



Count me among those that haven't seen multi-classing affecting our table negatively.
To wit, every dip comes with a tradeoff.
The biggest two tradeoffs for me are: 1. delaying advancement in the PC's primary class and 2. delaying the next ASI/feat level.
 

Count me among those that haven't seen multi-classing affecting our table negatively.
To wit, every dip comes with a tradeoff.
The biggest two tradeoffs for me are: 1. delaying advancement in the PC's primary class and 2. delaying the next ASI/feat level.

I haven't seen much Multiclass abuse. But, what I have seen, came when campaigns started at higher levels (generally 5+), then you can get the benefits without actually having to play to that level.
 

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