tuxgeo
Adventurer
If there is a spellpoint variant/option for the wizard that you could simply call the sorcerers of your world (thus removing the 'story' that WotC may/may not tie in to the class that they label as sorcerer given that the base wizard class won't have an assumed story built in to it), would that satisfy what you are looking for in a sorcerer class?
I'm not GX.Sigma but I want to comment on the above question anyway:
A "spellpoint variant/option" would not fulfill what I'm looking for in a Sorcerer.
For me, the Sorcerer needs humility even more than the Wizard does, because the Sorcerer lacks any exterior point of reference for what constitutes "reality." The Wizard has her spellbook and must refer back to that tome each day; the Warlock has his Patron and must refer back to that being every once in a while; the Druid has Nature and refers back to it constantly.
But the Sorcerer? The Sorcerer's source of power is internal, so if the Sorcerer perceives an outside situation that isn't to the Sorcerer's liking, "change it," and that removes any preferential dissonance. The Sorcerer has no fixed star to guide his or her journey, so the Sorcerer can easily go spiraling out of control, going crazy to the extent that he or she doesn't humbly keep touching base with the real world.
Sorcerers don't lose "Willpower" when they cast spells, they lose "Perspective," and that loss tempts them into making further bad choices. Instead of the alignment penalties that Paladins and Druids used to have, Sorcerers should either have to roll well or else have to role-play well in order to avoid getting penalties to Lore and Insight due to their gradual loss of touch with reality. (Not penalties to INT and WIS directly, but penalties to any ability rolls that involve knowing what's what, or who is intending what.)
(Yes, this is original with me; and no, I don't think WotC will go this way because it's so unlike what has come before -- but I can dream. . . .)
(And a spell list that is different from the Wizard's one wouldn't hurt.)