Neonchameleon
Legend
I actually don't mind some of the ideas of 4e fighter (though I find the knight and slayer from essentials FAR superior than the PHB one). So far, I think CS is going to be a good addition to making the fighter interesting without giving him Fitan-Majik!
Believe it or not some of us don't see so-called Fitan-Majik as a problem - and indeed see it as a positive that the fighter gets complex options to do what he is best at. And further think that this better models fiction, whether anime, myth, classical story, or fantasy novel.
I can make a few cases. Clerics were very restricted (even moreso than 3e's domain clerics) so much than evil clerics in the PHB were pretty much a joke.
And here's where we really start to disagree. 3.X clerics were incredibly bland because they were so unrestricted. A 3.X cleric could pray one day and be an almost entirely combat focussed character able to outfight the fighter with Divine Power, Divine Might, etc. The next day he could be a diviner. No mechanical consistency at all. Not even necessarily on the domain spells. "Can do whatever he wants and be whoever he wants" is only flavourful if you are a rogue specialising in disguise. Otherwise it tastes of pure artificial sweetener.
It goes along with a couple of other "design" ideas that were supposed to give the classes "distinction" but made little sense (fighters can't wear plate? WTF?).
That was a stupid decision - but I see how it came about. It was both trying to give Paladins Plate Armour from level 1 (thus making it cheap) and making it rare and valuable for a fighter to get plate at the same time.
I still feel like the 4e PHB was half-a-book and the other half was sold to me later in Martial/Arcane/Divine Power and PHB2.
I didn't start playing until just before the PHB2 (my first ever character was a pre-release Bard). But going back to the PHB1, it appears to have enough to play most classic archetypes (shortbow rogue being a stupid omission) and be about as flexible as the 1e or 2e PHBs (illusionist wizards are the big thing I'll accept were missing). 3.0 and 3.5 tried to cram themselves with options and sometimes did well, but too often failed to the detriment of the game. But if 3.X levels of options were what you were expecting, it was possibly half a book
