Kaodi
Legend
Forked from: http://www.enworld.org/forum/general-rpg-discussion/329515-you-part-lost-generation-rpg-gamers.html
This got me thinking a bit: If Wizards of the Coast has embraced proliferation of multiple editions of D&D, does this mean that we could be headed for a new age of experimentation in D&D settings (or even just a parallel reprinting of old ones, sans rules)?
I think that could be quite interesting. A little dangerous, perhaps, but interesting. We have had, what, two and a half new settings since the Dawn of 3e (Ghostwalk being the half)? Could be time to let those creative juices flow again.
The danger, of course, comes from whether it is possible to have too many settings on the market. But that was the same danger of reprinting old rules, and the logic seems to have fallen away there. As well, though we know that the glut of material turned out to be hazardous for TSR back in the day, it would be a mistake to assume that the dynamics of saturation are the same in this day and age. The maturity of the Internet now compared to then being a major factor I think.
While it may be difficult to replicate the 2E era of settings, I would certainly like to see them given a chance to thrive once more.
Alzrius said:In my opinion, his blog post missed the crucial point for why 2E hasn't had an explosion of nostalgia-fueled popularity and retro-clones (though some commenters did point it out): 2E is about the settings, not the mechanics.
2E was the era of Dark Sun, Planescape, and Birthright. It's when Ravenloft became its own campaign, and the Forgotten Realms took off like a rocket. It was when we had wild experimentation like Jakandor and Red Steel.
None of these are things that you can retro-clone. Indeed, there's an undercurrent of "I can port this to whatever rules I like most now" in a lot of discussions about those old settings, fueled by various degrees of conversions to 3E and 4E that have appeared in official and unofficial channels.
The "lost" generation of gamers isn't lost because they're being ignored; they're "lost" because they don't have much stake in the edition wars, since for them the edition is a minor concern.
This got me thinking a bit: If Wizards of the Coast has embraced proliferation of multiple editions of D&D, does this mean that we could be headed for a new age of experimentation in D&D settings (or even just a parallel reprinting of old ones, sans rules)?
I think that could be quite interesting. A little dangerous, perhaps, but interesting. We have had, what, two and a half new settings since the Dawn of 3e (Ghostwalk being the half)? Could be time to let those creative juices flow again.
The danger, of course, comes from whether it is possible to have too many settings on the market. But that was the same danger of reprinting old rules, and the logic seems to have fallen away there. As well, though we know that the glut of material turned out to be hazardous for TSR back in the day, it would be a mistake to assume that the dynamics of saturation are the same in this day and age. The maturity of the Internet now compared to then being a major factor I think.
While it may be difficult to replicate the 2E era of settings, I would certainly like to see them given a chance to thrive once more.