As a player, I'm stuck in a simulationist role in D&D. I'm objecting to games where the DM can arbitrarily ignore simulation and set a fire to be as powerful as they want, to hell with any known properties of fire and PCs in the universe, because it furthers the narrative but if my character wants to tie a rope to the bannister, swing down, grab the innocent victim and swing out of the barn, I've got to make simulationist skill checks about tying ropes and swinging and grabbing and the whole bit.
As the DM, you've got the power to define the world as you want. If you want to declare this is full of barrels of pitch that make this fire especially dangerous, go for it. Pack it full of gnomish fireworks, or add in a rod of the archmagi that will blow up if it catches, or enchant the whole thing so when the fire does enough damage to the barn, everything including the innocent victims is getting sucked into the Negative Energy Plane.
Just don't start setting values based on narrative. If we encounter a burning barn at first level, and another one at 7th, it shouldn't simply do more damage with no justification.
And people say that 4E disempowers DMs?
I'll be honest, if you were like "well, three levels ago, we were stuck in a burning building, and that time it did less damage, and now it does more" I'd be like "well, this fire is hotter. And there's more falling debris." And if you were like "well that doesn't fit my simulation of the world" and were an ass about it, I wouldn't invite you back to any game I'm running. There's a strict limit on how much bull I'm willing to put up with, and players keeping copious notebooks and whining because something you did doesn't exactly match something you did friggin...
what is it anyway? Gaining 7 levels from 1 to 7, call it 21 sessions, every week, HALF A YEAR AGO?
And you expect me to remember or care? W/E, that was then, this is now. I'm trying to craft interesting and enjoyable stories and scenarios for the PCs based on the campaign world, their backgrounds, and the villains, and the history of what's happening around them.
And there are players in the group whining that a burning building maybe did less damage half a year ago?
Yeah, no. If DMs have players like this they should just throw em out. It's better for DM sanity in the long run.
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