Jeff Carlsen
Adventurer
Armor rarity also seems to make no sense. E.g. if magic leather is "uncommon", and you roll 1-7 for that, but displacer beast leather is "rare" and yet you can get it on the table on a percentile roll of 8-21. Does not compute.
Also, on the other end, plate is quote "very rare", rolled on 89-00, but splint is just "rare" and 82-88. If anything, it should be reversed. Resizing plate should cost less and / or be not do-able unless you're already very close to the original person's size.
I agree. If magic items are rare, powerful, and masterfully crafted, then they're going to tend to be the best type of armor in a given category. Chain and plate would be more common than leather or splint.
I did just notice one problem item: belts of giant strength. Considering that PC ability scores can't go above 20, having a magic item that can boost your Strength to 29 is absolutely ridiculous.
That's one of the things I love. That's how the Belt of Giant Strength used to work. It is supposed to be an amazing item that characters yearn for but probably never find. If they do, it's because the DM wants that to play out in the campaign.
I'm in love with these magic items. My only concern is that the eventual artwork will detract from the descriptions. The artists have their work cut out for them.