Ok so I dm a level 1 game where one player is an oracle. He took the nature revelation that gives him an oversight bonus of +10 on any one skill during the day. He also took the feat that allows him to use that ability 2 times/day.
Now, he only uses that ability on sense motive rolls, so at level 1 he has something like +16 on sense motive and he can uses it on most NPCs.
How would you deal with high sense motive characters without ruining the plot and the fun challenge of deceptive NPCs, but without making a player feel bad about his character's high sense motive skills.
I had a similar problem once with a player that had +20 on all knowledge skills.
Now, he only uses that ability on sense motive rolls, so at level 1 he has something like +16 on sense motive and he can uses it on most NPCs.
How would you deal with high sense motive characters without ruining the plot and the fun challenge of deceptive NPCs, but without making a player feel bad about his character's high sense motive skills.
I had a similar problem once with a player that had +20 on all knowledge skills.