It's an unfocused mash-up of powers and passive bonuses that don't really make sense. For instance, let's compare Maximize Spell, Durable, and Master Detective.
• Maximize Spell: 1/day, do maximum damage on a spell.
• Durable: Regain +2 HP per HD spent.
• Master Detective: Detect hidden things as a free action. If you detect hidden things as an action, you gain advantage on the check. If you are surprised, make a saving throw to avoid surprise.
One grants a daily power, one grants a passive bonus, and the other grants a slew of bonuses for specific skills. Aside from being a clumsy system, these abilities are so disparate in their effects that they shouldn't be labeled as part of the same system.
• Durable: extremely broad, usable by everyone.
• Maximize Spell: fairly narrow, only usable by spellcasters (and only once per day).
• Master Detective: extremely focused, only affects a specific use of skills in special circumstances.
The 5e developers need to decide hash out what a specialty is and what a feat is, and they need to redesign that system from the ground up.
• Maximize Spell: 1/day, do maximum damage on a spell.
• Durable: Regain +2 HP per HD spent.
• Master Detective: Detect hidden things as a free action. If you detect hidden things as an action, you gain advantage on the check. If you are surprised, make a saving throw to avoid surprise.
One grants a daily power, one grants a passive bonus, and the other grants a slew of bonuses for specific skills. Aside from being a clumsy system, these abilities are so disparate in their effects that they shouldn't be labeled as part of the same system.
• Durable: extremely broad, usable by everyone.
• Maximize Spell: fairly narrow, only usable by spellcasters (and only once per day).
• Master Detective: extremely focused, only affects a specific use of skills in special circumstances.
The 5e developers need to decide hash out what a specialty is and what a feat is, and they need to redesign that system from the ground up.