isnt the point of the playtest to make sure we have good rules on day one?
I tried to XP you. Can someone, please, cover me?
isnt the point of the playtest to make sure we have good rules on day one?
That's the problem with changing the game to what most people play. Most people isn't everybody. 3e had an epic level handbook and 1e had three different books covering up to level 12, 24 and 36.For me 3rd - you don't have to cower in fear of a fight.
5th - you are actually up to fights that get a little hair.
7th - People are beginning to know your name.
9th - Mover and shaking in a City level.
11th - moving out of city and into region areas, and starting planar adventuring.
13th - moving into king level, more planer, and interacting with middle level lower planar and minor servants of the Gods.
15 - start to make a name on a country level, and knowing kings and being recognized by minor servants.
17 - major player in country/world events, lots of interactions with planar creatures.
20 - Moving to major world events - major planar and inter-world stuff
25 - Major mover and shaker in planer (including fighting name demons and interacting with the gods
Retirement is never an automatic thing - it happens when the player gets tired of playing the character.
This article leaves my preferred high level play not mentioned. Although a module could do it.
So people, under no circumstances, will respect anyone unless he has killed 1472342 goblins and reached level 10 no matter his birth or deeds?
In the end this is just a continuation of epic destinies coupled with AD&Ds 10th level requirement.
Lets see if WotC actually manages to make it about more then power for dungeon crawling and if the rest of the system is actually able to handle political etc. gameplay.
That's the problem with changing the game to what most people play. Most people isn't everybody. 3e had an epic level handbook and 1e had three different books covering up to level 12, 24 and 36.
There is some advantages in my opinion to not releasing the whole level range at launch. It does give them time to learn from mistakes done for the first level range and adjust their plans for the paragon/epic levels. Something 4e probably would have benefitted from.
How would you feel if they released 5e without anything past level 10, but they said it would arrive later?
4e milestones are dungeon-crawl and combat neutral. You can earn them for dealing with non-combat challenges just as much as combat ones.One of the areas that 4e dropped the ball in my opinion and that of others was milestones.
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The dungeon based milestones cut off a lot of other types of adventures. The design team needs to ensure that the games support more styles than just dungeon crawling and killing monsters during the first ten levels