Dungeon Crawl Classics What is cool to you from a player perspective?

Worth mentioning the Campaign Elements series by Daniel J. Bishop. The first one is The Falcate Idol. One purpose of this series is to help GM deal with a sudden need to “quest for it.”

Campaign Element - 1 - The Falcate Idol

The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg. Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation. Will your Thief seek to make a legendary score? Will your Wizard pursue the shards of the Egg? Will your Cleric join the cult? Or will your Warrior fight his way through the web-covered passages to rescue them if they fail? Any or all of these scenarios are possible!

The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to “Quest For It”. Whether it is because you are short on players one evening, or the wizard needs to locate a new spell, the Campaign Elements series has you covered.

Each of these areas is short enough to be played through by most groups in only a single session. That doesn't mean that the value of the area is limited to a single session – each adventure includes notes on “squeezing it dry”…effectively getting the maximum re-use from your investment.
 

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I have not played DCC. I likely won't because my group primary plays 5E (but have started to dabble in Shadowdark).

However, I did have some of the Whiterock stuff for 3rd Edition. I don't even remember where I got it. I think I bought it used at a convention.
You in for the current crowdfund?
 

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