Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels


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overgeeked

B/X Known World
What is the best (non funnel) introductory DCC adventure? Extra points if it is available on Fantasy grounds.
Fantasy Grounds has:

66.5 Doom of the Savage Kings. Harley Stroh.
68 People of the Pit. Joseph Goodman.
76.5 Well of the Worm. Harley Stroh.
79 Frozen in Time. Michael Curtis.
79.5 Tower of the Black Pearl. Harley Stroh.
82.5 Dragora's Dungeon. Harley Stroh.
97 Queen of Elfland's Son. Michael Curtis.

The numbers are just order of release and don't mean anything. It's just there for ease of reference.

Joseph Goodman is the guy who designed the game. Harley Stroh and Michael Curtis are both long-time collaborators with Goodman and DCC. They all write excellent adventures.

Curtis generally does more bizarre, gonzo stuff with a dreamlike quality.

Stroh generally does more standard dungeoncrawling style modules.

I've read a few of these but only played through two of them.

People of the Pit is a Cthulhu cult in a dungeoncrawl. Lots of tentacles, frogs, cultists, traps, etc.

Frozen in Time is an homage to Expedition to Barrier Peaks. There's a spaceship frozen in a prehistoric glacier that is uncovered. Complete with robots, rayguns, cavemen trying to decipher advanced tech, etc. It's an absolute blast to play if you're into that kind of thing. Which I am.

Maybe @darjr might have more insight to the rest of them.

Whatever you pick for 1st level, I'd highly recommend Moon-Slaves of the Cannibal Kingdom for 2nd level. It's a fantastic island-based sandbox. Great module.
 

Reynard

Legend
Supporter
Fantasy Grounds has:

66.5 Doom of the Savage Kings. Harley Stroh.
68 People of the Pit. Joseph Goodman.
76.5 Well of the Worm. Harley Stroh.
79 Frozen in Time. Michael Curtis.
79.5 Tower of the Black Pearl. Harley Stroh.
82.5 Dragora's Dungeon. Harley Stroh.
97 Queen of Elfland's Son. Michael Curtis.

The numbers are just order of release and don't mean anything. It's just there for ease of reference.

Joseph Goodman is the guy who designed the game. Harley Stroh and Michael Curtis are both long-time collaborators with Goodman and DCC. They all write excellent adventures.

Curtis generally does more bizarre, gonzo stuff with a dreamlike quality.

Stroh generally does more standard dungeoncrawling style modules.

I've read a few of these but only played through two of them.

People of the Pit is a Cthulhu cult in a dungeoncrawl. Lots of tentacles, frogs, cultists, traps, etc.

Frozen in Time is an homage to Expedition to Barrier Peaks. There's a spaceship frozen in a prehistoric glacier that is uncovered. Complete with robots, rayguns, cavemen trying to decipher advanced tech, etc. It's an absolute blast to play if you're into that kind of thing. Which I am.

Maybe @darjr might have more insight to the rest of them.

Whatever you pick for 1st level, I'd highly recommend Moon-Slaves of the Cannibal Kingdom for 2nd level. It's a fantastic island-based sandbox. Great module.
Thank you for the detailed reply! I, too, am into that kind of thing...
 

Fantasy Grounds has:

66.5 Doom of the Savage Kings. Harley Stroh.
68 People of the Pit. Joseph Goodman.
76.5 Well of the Worm. Harley Stroh.
79 Frozen in Time. Michael Curtis.
79.5 Tower of the Black Pearl. Harley Stroh.
82.5 Dragora's Dungeon. Harley Stroh.
97 Queen of Elfland's Son. Michael Curtis.

The numbers are just order of release and don't mean anything. It's just there for ease of reference.

Joseph Goodman is the guy who designed the game. Harley Stroh and Michael Curtis are both long-time collaborators with Goodman and DCC. They all write excellent adventures.

Curtis generally does more bizarre, gonzo stuff with a dreamlike quality.

Stroh generally does more standard dungeoncrawling style modules.

I've read a few of these but only played through two of them.

People of the Pit is a Cthulhu cult in a dungeoncrawl. Lots of tentacles, frogs, cultists, traps, etc.

Frozen in Time is an homage to Expedition to Barrier Peaks. There's a spaceship frozen in a prehistoric glacier that is uncovered. Complete with robots, rayguns, cavemen trying to decipher advanced tech, etc. It's an absolute blast to play if you're into that kind of thing. Which I am.

Maybe @darjr might have more insight to the rest of them.

Whatever you pick for 1st level, I'd highly recommend Moon-Slaves of the Cannibal Kingdom for 2nd level. It's a fantastic island-based sandbox. Great module.

I think Tower of the Black Pearl was the first DCC RPG adventure I played. But of all of the ones listed, I'd say my favorite is Queen of Elfland's Son. It's got a strong Lord Dunsany influence, as you might guess from the title, but it doesn't slack on the dungeon-crawling aspects. Out of all the DCC RPG adventures, it's one I'd dearly love to see a sequel to.
 

Blue

Ravenous Bugblatter Beast of Traal
About Monster Overhaul, @Whizbang Dustyboots , @overgeeked , @Nightfly - have any of you read the 13th Age Bestiaries? For me those have always been the platinum standard - not the gold standard because nothing was close to them. Interesting monsters mechanically, presented at a range of levels, dripping with lore and hooks, with encounter building advice, adventure-including advice, and really focused that it's not a GM aid to logically including the monsters in your specific adventure and making them awesome in-session instead of just a listing of cool creatures.

I'm not trying to sell any of you on it - I respect that you have your favorite. But if any of you have worked with the 13th Age Bestiary or Bestiary II, can you tell me how it exceeds it?

Thanks.
 

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