Ralif Redhammer
Legend
I ran a year-long DCC RPG campaign and everyone at the table enjoyed it. We started with a Funnel; the funny thing is, I gave people the choice of doing a Funnel or Lankhmar's Meet, and they overwhelmingly chose the Funnel.
In general, advancement was slow, level-wise. The party was still second level by the end. That being said, they advanced in other ways - better equipment, some magic items, corruption, and other strange mutations.
I mixed up published modules and my own adventures throughout. I wouldn't have wanted to try stringing a campaign together of just published modules.
In general, advancement was slow, level-wise. The party was still second level by the end. That being said, they advanced in other ways - better equipment, some magic items, corruption, and other strange mutations.
I mixed up published modules and my own adventures throughout. I wouldn't have wanted to try stringing a campaign together of just published modules.
Yeah, when I run DCC RPG, I try to lean into the Appendix N influences outside of Tolkien, rather than trying to encapsulate old school dungeon crawling.The thing about DCC is that it is actually a pretty modern game, despite being lumped in with OSR, because the rules are designed to lead to outcomes that resemble pulp fantasy short stories of old, rather than be like 70s/80s D&D.