UngeheuerLich
Legend
Right now i see folowing problem in D&D next (and 4e before that)
Stat bonus adding to damage rolls usually means, that every attack that hits deals at least 4 damage (minimum roll 1 + main stat 3+).
This static damage is the reason, why it does not matter, if a monster has 1 or 4 hp. This is the reason, why 1st level hitpoints need to be higher than 4 and why the wizard can´t have his d4 hit die. And this is the reason, why a spell that deals 1d4+1 damage is rather ridiculous.
So I have 2 Ideas to reduce the impact of stats:
1. Leave attack bonus to stats as it is, but remove the bonus to damage alltogether.
2. Divide your statbonus by two and add half of it (rounded up) to attack and (rounded down) to damage.
EDIT: My proposal does not explicitely take expertise dice into account. If we so, level 1 damage for the average lvl1 fighter would now be:
1d8 + 1d4 + 4 (Longsword + expertise dice + 18 strength)
This is too much for a lvl 1 character facing monsters of current design or even other PCs.
Also I believe, the main stat does too much for fighting types (even worse if your main stat is dexterity!)
You could also remove stat bonus from attack bonus, but with expertise dice, i guess bonus to damage taken away hurts a lot less after a few levels!
Stat bonus adding to damage rolls usually means, that every attack that hits deals at least 4 damage (minimum roll 1 + main stat 3+).
This static damage is the reason, why it does not matter, if a monster has 1 or 4 hp. This is the reason, why 1st level hitpoints need to be higher than 4 and why the wizard can´t have his d4 hit die. And this is the reason, why a spell that deals 1d4+1 damage is rather ridiculous.
So I have 2 Ideas to reduce the impact of stats:
1. Leave attack bonus to stats as it is, but remove the bonus to damage alltogether.
2. Divide your statbonus by two and add half of it (rounded up) to attack and (rounded down) to damage.
EDIT: My proposal does not explicitely take expertise dice into account. If we so, level 1 damage for the average lvl1 fighter would now be:
1d8 + 1d4 + 4 (Longsword + expertise dice + 18 strength)
This is too much for a lvl 1 character facing monsters of current design or even other PCs.
Also I believe, the main stat does too much for fighting types (even worse if your main stat is dexterity!)
You could also remove stat bonus from attack bonus, but with expertise dice, i guess bonus to damage taken away hurts a lot less after a few levels!
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