Manbearcat
Legend
At this point in the game, the math says that One-Handed Weapon and Shield > Two-Handed, Great-Weapon Fighting. With bounded accuracy and Expertise Dice the way they are (non-scaling with weapon), it is typically better go the former route rather than the latter (especially when dealing with a large unit of enemies). However, Two-Handed, Great-Weapon will still yield marginally greater damage (especially if there is no Str * 1.5 or Power Attack bonus).
I'm not so worried about either of these though as they come out of the box, ready to go and are the base-line performers. Again, I'm worried about Two-Weapon Style and One-Handed Swashbuckling style as we have not seen support enough to bring either of them up to the base-line styles. They certainly don't come out of the box ready to play.
So then, are we expecting Feats to support these styles then (advantage, ripostes, + Int or + Cha damage, bonuses to AC when taking the Dodge action, mobility bonuses, etc). If so, then we're talking about Feat taxes. If that is the case, what does that say about the overall design intentions of 5e? Is the dreaded Feat-Tax going to be incorporated into the fundamental design framework of the system?
I'm not so worried about either of these though as they come out of the box, ready to go and are the base-line performers. Again, I'm worried about Two-Weapon Style and One-Handed Swashbuckling style as we have not seen support enough to bring either of them up to the base-line styles. They certainly don't come out of the box ready to play.
So then, are we expecting Feats to support these styles then (advantage, ripostes, + Int or + Cha damage, bonuses to AC when taking the Dodge action, mobility bonuses, etc). If so, then we're talking about Feat taxes. If that is the case, what does that say about the overall design intentions of 5e? Is the dreaded Feat-Tax going to be incorporated into the fundamental design framework of the system?