Chris_Nightwing
First Post
The fundamental hide/seek check is indeed an ability check. Dexterity vs. Wisdom is the most frequently appropriate, but I can see Intelligence also playing a role on both the hiding and seeking side of things. If I'm trying to sneak up on someone, that's Dex vs. Wis, but if I'm hiding from someone searching a room I could see that being Int vs. Int, or if I'm a smuggler with a secret compartment in my ship I could see Int vs. Wis. It's all a bit tricky really.
Introducing skills, I would prefer a 1-v-1 setup for simplicity, but I don't want perception made so powerful. I would opt for an awareness skill, used when you are relying on your natural senses passively, and a search skill for when you're actually thinking about what you're looking for. Insight, for reading people and their intentions, would remain separate, naturally. Stealth would be a single skill. The only difficulty with this setup is that passive senses are wisdom, and active ones are intelligence anyway, so the skills become rather hard-coded to those abilities.
Introducing skills, I would prefer a 1-v-1 setup for simplicity, but I don't want perception made so powerful. I would opt for an awareness skill, used when you are relying on your natural senses passively, and a search skill for when you're actually thinking about what you're looking for. Insight, for reading people and their intentions, would remain separate, naturally. Stealth would be a single skill. The only difficulty with this setup is that passive senses are wisdom, and active ones are intelligence anyway, so the skills become rather hard-coded to those abilities.