Hussar
Legend
Shidaku said:Larger goals take months of real time, such as putting an end to the Baker War and ending the cookie shortage.
Doh'
Shidaku said:Larger goals take months of real time, such as putting an end to the Baker War and ending the cookie shortage.
I'm not entirely sure I agree with this POV, although it is very common. I know that people advocate this, but, from a purely personal POV, I'm awfully tired of the journey. I've been gaming a long time, and I've done the journey more times that I can care to count. The number of actual destinations I've arrived at is a whole lot fewer.
IOW, I'm really tired of playing D&D as foreplay and I'd like to get to the climax a lot quicker a lot more often. Back when I used to game eight, ten hours a week, that was fine. Not a problem. But now, where I'm lucky to get much more than a couple of hours a week, "the journey" winds up lasting months and months of real time. I'd be a whole lot happier with some clearly destinations happening much more frequently.
I think this actually hits on a key element of my shifts in RPG preferences over the last few years. I no longer have hours and hours to game, as I did in my youth; I get around 1 weekend per 2-3 months. If the game has a "point", an excellent time to get to it would be now - for all values of now!I'm not entirely sure I agree with this POV, although it is very common. I know that people advocate this, but, from a purely personal POV, I'm awfully tired of the journey. I've been gaming a long time, and I've done the journey more times that I can care to count. The number of actual destinations I've arrived at is a whole lot fewer.
IOW, I'm really tired of playing D&D as foreplay and I'd like to get to the climax a lot quicker a lot more often. Back when I used to game eight, ten hours a week, that was fine. Not a problem. But now, where I'm lucky to get much more than a couple of hours a week, "the journey" winds up lasting months and months of real time. I'd be a whole lot happier with some clearly destinations happening much more frequently.
I have vague memories of that column but don't think I ever followed it throug to this (rather sad) denoument. It seemed to involve a lot more advance prep than is my usual style (I do some prep, but it is more reactive prep for my next session than advance prep for X years time).I think there's definitely a dysfunctional school of DMing exemplified by James Wyatt's GMing advice column where he detailed his planned 'Greenbriar Chasm' campaign, to be centred on 'Gates of Firestorm Peak' I think it was. And instead of starting his party at the gates of Firestorm Peak, he pushes this ca 6th level 2e adventure up to 4e mid-Paragon and starts his party at 1st level, with around 15 levels to go before they actually 'get to the fun'. Unsurprisingly the campaign he had spent countless months developing then crashed and burned after a few sessions of pointlessness.
My ideal is that every session will have cool, memorable stuff. Sometimes I end up doing a better job of that than other times!It's ok to sketch out a possible 30-year campaign arc that will support years of play (I just did that), but you better make damn sure that the stuff happening next Tuesday is as cool as what you have planned for 2016. If not, then skip to the fun and run that 2016 stuff now.
I think there's definitely a dysfunctional school of DMing exemplified by James Wyatt's GMing advice column where he detailed his planned 'Greenbriar Chasm' campaign, to be centred on 'Gates of Firestorm Peak' I think it was. And instead of starting his party at the gates of Firestorm Peak, he pushes this ca 6th level 2e adventure up to 4e mid-Paragon and starts his party at 1st level, with around 15 levels to go before they actually 'get to the fun'. Unsurprisingly the campaign he had spent countless months developing then crashed and burned after a few sessions of pointlessness.
It's ok to sketch out a possible 30-year campaign arc that will support years of play (I just did that), but you better make damn sure that the stuff happening next Tuesday is as cool as what you have planned for 2016. If not, then skip to the fun and run that 2016 stuff now.
As someone told me on these boards (really wish I could remember who!) "give the players the exciting stuff now, and come up with more exciting stuff later!"
Things are now moving faster for my players, and I think I'm starting to win the, back. I still think Chris's articles are amazingly helpful, but you need to be careful, as many above have said, to make each session exciting and fun, not just a build up to later excitement.
he's aware of the potential problems with that and is willing to let go of his plans when the PCs 'ruin' them.