Tale_Weaver
First Post
Meredith glances back at Clover, "Just because I don't have a death wish does not mean I'm a lady." Meredith rips the broken nail piece off her claw and tries kicking the door again.
Meredith's strength check #2
1d20+4 → [3,4] = (7)
http://invisiblecastle.com/roller/view/3984423/
Needless to say Meredith fails to kick down the door with the second kick as well. Lacey laughs at the bickering "Looks like you need a manicure Wild Meredith! Why don't you let me look at the door. Doors and me get along like houses and fires!"
Lacey walks over to the door and takes a look at it.
Lacey Search Check
1d20+7 → [9,7] = (16)
Lacey says "Ah yes, this is a tough one, but I think I know how to open it." Lacey simply turns the knob and the door creaks open.
Behind the door is a large open parlor. As soon as you enter an uncomfortable heat engulfs you, uncomfortable even in your undead state. A human would probably be sweating. The source of the heat and the rippling orange light that fills the room is a large fireplace set in the center of the room. The roaring, snapping, and hissing of the inferno that fills it seems unnaturally like the spectral whispers one hears in a dream.
Apart from the fire there is little else in the room aside from six clusters of chairs each centered around a small wooden coffee table. One of the tables has what looks like an old tape recorder sitting on it. The arrangement looks like it was intended to break up a large assembly into smaller groups. Paintings are evenly spaced along the walls, each depicting tranquil land and seascapes.
Milling about the room are three figures in black cloaks, their backs all to you. Apparently they haven't noticed you as they seem to be tidying up the room, one even has a little duster and is running it along some of the paintings.
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