I thought they were going to simplify feats by giving classes 'feat trees'?
I think the point about a lot of the problem being "no-good" or "no obvious" feat is a really fair one. They need to make the feat tree feel organic.
balancing the options so there isn't an obvious choice for power gamers is going to be really tough in this. I can't see them balancing things well.
I think the point about a lot of the problem being "no-good" or "no obvious" feat is a really fair one. They need to make the feat tree feel organic.
balancing the options so there isn't an obvious choice for power gamers is going to be really tough in this. I can't see them balancing things well.