OOC - Mad King's Monkey (Thread Closed)


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I wish there were maps... if you need help getting a map, you can probably upload an image to a shared site like photobucket or something like that to view as a player. It's just me probably, but I am the type that likes to get a clear view of what we are up against.
 

I wish there were maps... if you need help getting a map, you can probably upload an image to a shared site like photobucket or something like that to view as a player. It's just me probably, but I am the type that likes to get a clear view of what we are up against.

I like maps too. Photo bucket is great, but does it have mapping software?
 

I wish there were maps... if you need help getting a map, you can probably upload an image to a shared site like photobucket or something like that to view as a player. It's just me probably, but I am the type that likes to get a clear view of what we are up against.

I meant to get back to the map, but stuff happened, as it does. I will have another look at it in a couple of days when I get some time. I don't particularly want to use photobucket or the like for a number of reasons (some of them irrational).
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[MENTION=93196]Axel[/MENTION] - I'm happy for you to roll a real die. Yourself. Unsupervised even. I don't even require a photo.

thotd
 

Couple of questions:

1. Is the Gnoll still in the river or is it out on dry land?

2. Can Libros chase the Gnoll without crossing the river, provided he is not bothered about getting into melee?
 

1 - I assume the gnoll is subject to the same requirements for rolling, obstacles, etc. If so, then this should be interesting...

2 - So as at the start of Round 4:
Bayar (20 feet)
Eban (30 feet)
Jan (25 feet)
Libros (25 feet)
Sukri (30 feet)

Does that mean I am 30 feet from the gnoll? If so, then anyone of us will get to the gnoll this round... not sure if that's what you meant or if this refers to another reference point and how far we are from it.
 

I took those as the distance that needs to be covered by the individual PCs. As we have different ability checks, the rate of change of each of those will be different - 5 feet could be important!

Also, [MENTION=8243]doghead[/MENTION], are armour check penalties applied to any of these attribute checks?
 

I took those as the distance that needs to be covered by the individual PCs.

Distance to be covered to where? Still not clear to me... maybe I'm dense...

Easier questions -
1 - How far is the Gnoll from Eban at the start of Eban's turn?
2 - Assuming he makes the DC check to move down the ledge/hill, how far would that put him from the Gnoll after a single move action (leaving him a standard action left to declare his action)
 

Does that mean I am 30 feet from the gnoll? If so, then anyone of us will get to the gnoll this round... not sure if that's what you meant or if this refers to another reference point and how far we are from it.

Yes. Eban is 30 feet from the gnoll. However the gnoll is moving at 60 feet a round as well. So this is not a UGO, IGO action sequence, but a simultaneous actions. By succeeding at the checks your character reduces the distance between themselves and gnoll by the appropriate amount.

The gnoll is also making the checks. He failed the first, losing him 5 feet on his head start. The gnoll has crossed the stream/pool and is now on dry land.

I was try to come up with a mechanism for 'investing' in the actions. I came up with this. Characters can burn a physical attribute point to gain a +5 bonus on their check. For example, if the gnoll has STR 15, he could burn a point to add +5 to his check, making his STR 14. He will remain STR 14 until he rests. If he burns another point in the next round, he will be STR 13, which would reduce his STR bonus to +1. The attribute chosen does not have to match the attribute associated with the check. So the gnoll could have used his +5 bonus for an acrobatics check.

thotd
 

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