Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
If you have any thoughts as to how the chase went, let me know. I have a couple:
1. Next time try Turns rather than Rounds maybe?
2. Next time incorporate some form of Perception check / range penalty I think as distances open up. If all the chasers fail the perception check, the quarry has escaped/evaded.
thotd
1. that sounds like a good idea.
hang on, dog getting in trouble.
false alarm, thankfully.
2. I have seen some skill challenges work with a sliding scale like this:
a. full victory - exceeds dc by 5
b. partial victory - makes the dc
c. partial failure - misses the dc by less then 6
d. full failure - misses dc by 5 +
in this scenario it would be:
a. 3 full victories = catch the prey
b. 2 partials = 1 full
c. 1 partial fail cancels 1 partial victory
d. 3 full fails = lose the prey; either:
aa. perception to find foot prints or catch sight of prey
bb. survival for same with +2 on next skill challenge check
cc. knowledge nature to notice , say birs suddenly flying off from being spooked by pray
dd. intimidate check to give orcish bellow to scare the pray into revealing himself
ee. or any other skill the player can come up with and role play well enough to convince the dm.
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