RangerWickett
Legend
One is enough. Two is too many. http://www.giantitp.com/comics/oots0145.html
I think I could play 2-3 sessions consisting of nothing but such 'pre-planned random encounters' before I would feel it was time to get on with the main adventure.Please think of a "random encounter" as being something fun & meaningful. I don't typically roll randomly for an encounter and I prefer to plan these encounters out in a way that they will be entertaining/interesting events.
As often as it "makes sense" for the setting. Which leads me to...
It entirely depends on how long the trip takes for my PC, so I can't adhere to this bit. If we're walking from a small village a few miles outside of a major city to the major city, I'm probably okay with less interference than if we're talking for a month to get from one location to another. It's basically just a verisimilitude issue at this point, though.
As far as "progressing the story" or whatever, that's what I consider playing the game. With your caveat of "fun and meaningful", I'm okay with random encounters with pretty much any amount of frequency, as long as it does not become too contrived or make the setting seem too incoherent. I don't mind changing goals for my character as he receives new information, so these encounters can definitely lead me to change my intended course of action. With that in mind, I see that as "progressing the story", and would have no problem interacting with the world as it unfolds around me.
Hope that helps. I can't really give a number. If the random encounters are just unrelated stuff that don't matter much to my character along the way, my answer would change, and I could probably conjure a number for you. But, as long as they're fun and meaningful, bring them on; I mean, that's why I play the game, after all. As always, play what you like![]()
For me, it really depends on how a "random encounter" is handled in play.
If it's not really meaningful - that is, the story proceeds the same way with the encounter as it would without it - than one is too many for me. It's just a waste of time and effort in dice rolling that doesn't enrich play in any way.
If it is random (even generated randomly during play), but it works as a hook that may push play in a new direction, then I'm all for it. I can imagine a fun session consisting entirely of this kind of encounters, if players actively direct the story and the GM improvises, building on what the players and the random tables give him. Not my typical style of play, definitely, but I would gladly try it.
As a player, I shouldn't be cognisant of random encounters. If I know it's just a random encounter, I'm not interested in it.